infidelity
@infidelity_nes
Nintendo rom hacker since 2004. Super Nintendo Developer 2021-present. The OG porter of NES to SNES. Patreon: https://www.patreon.com/c/infidelity_nes
Hello everyone! Just wanted to send you all a link, to my publicly released ports. This link will always contain the most up-to-date revisions. archive.org/details/@infid…
Come on, Mac! Let's show everyone how infidelity gave us HDMA, for our parallax scrolling! 🥊🚴♀️🏆
Ever noticed that Metroid is rather laggy? Even just moving around the map can cause the frame rate to drop. Why? Let's find out! New Behind the Code dives into the Main Game Loop, builds a performance analysis tool, and gets down to business. youtu.be/3G6vkRz-_0I
Good morning! Who wants to see how I render the dizzy star, that appears above the boxers in Mike Tyson's Punch-Out!! within my port to the SNES? @RandalLinden @DisplacedGamers
Here's this week's #retrorgbweeklyroundup! Search any video or podcast app for RetroRGB Weekly, or head to the main link: retrorgb.com/week471.html . #retrorgb #classicgaming #retrogaming #MiSTerFPGA #SonyBVM #Analogue3d #sony #fenrir #gameboy #darksoft #namcosystem2 #domesday
Hello everyone! I now have hdma working for in-game play! Right now I have my standard hdma for xy scrolling outside of gameplay, then once gameplay begins i switch the hdma xy table to the one for the ring so that I can move mac. 🙂
Looking forward to my very first convention, and being a part of it as well! Hope to see you all at the RetroWorldExpo in Connecticut, this September! Come try out my snes ports, and my nes rom hacks as well, and watch me port to the snes in real time for the duration of the…

I recently had the pleasure of interviewing Bleem & Doom SNES creator @RandalLinden. It was a blast talking with him and I think most retro enthusiasts would enjoy listening - Just search any app for "RetroRGB Randy", or check out the main link here: retrorgb.com/interview-with…
Hello everyone! Just wanted to share another video update to my re-port of punchout! Mario is 100%, Mac is about 10-15% done. Please enjoy!
breaking down every, single, frame, of Mario & Mac. I've actually finished implementing the chr swap engine for Mario, so he's now 100%! Now I'm starting to breakdown all of Mac's frames.
