CURSED BOOTLEG INC
@hunters_rebirth
Build, don't talk. Neve be content. Senior Lighting Artist @ Ubisoft
In these trying times for the gamedev industry, I'm shooting my shot in the pixel art assets market - my niche being every pixel comes fully tested in GB Studio (and sometimes NEXXT) First release? Trading card game assets, because of course it is... :P cursed-offerings.itch.io
if you add a y-axis offset member in the actor struct, you can make actor.c use this when showing metasprites ^^ real Y position unaffected, and this even updates (if yOffset for that actor is modified) when dialogue windows are open #gbstudio


seems dumb, probably is, but everything I strip I plan on handling custom. Plus, surely removing a load of function calls can't exactly hurt with the GB's potato cpu
seeing what can be safely stripped out of the default engine code for a laugh before and after
never deleting this comment line
what the scene looks like:
Made some modular top-down collision-checking code (using my BIOTERROR assets) that fixes all the moving-into-collision-tiles bugs I had movement speed's arbitrary n subpixels, and since it's custom code I could add dashing, rolling, use the functions on enemy AI, etc #gbstudio
what the scene looks like:
Personal challenge: sort of recreate as much of Dodonpachi as possible on the humble GBC via #gbstudio Beam fire is janky AF but it works - it even has the ship aura effect. Made a nifty pooling system for enemy actors ^^
Personal challenge: sort of recreate as much of Dodonpachi as possible on the humble GBC via #gbstudio Beam fire is janky AF but it works - it even has the ship aura effect. Made a nifty pooling system for enemy actors ^^
basically replicated the board game Burgle Bros but for survival horror, now I realise all the actual coding challenge is done and I feel instantly bored of it #gbstudio
I figure if the title screen is a pulp comic cover, character select can be one of those old-timey psychic/medium ads
I figure if the title screen is a pulp comic cover, character select can be one of those old-timey psychic/medium ads
trying out more art styles crunched down to GBC specs - this time, it's pulp horror
trying out more art styles crunched down to GBC specs - this time, it's pulp horror
trying out more art styles crunched down to GBC specs - this time, it's pulp horror

testing out if it'd work in digital format with a sleek y2k art style #gbstudio
had an idea for a shmup solo card game that only needs deck + tracking sheet + 1 d6
had an idea for a shmup solo card game that only needs deck + tracking sheet + 1 d6
Cleaving Caliber by @hunters_rebirth is a wild mash-up of Arkanoid and Time Crisis — and it totally works. I had an absolute blast playing it, such a creative concept that's really well executed. Go check it out! --> hwilson.itch.io/ccex #gameboy #gbstudio
hwilson.itch.io/ccex get bouncin'
last bit of polish done, submitted (super early) to GB Compo 25 ^^ now I can find another way, presumably again involving ball physics, to waste my life for a while
last bit of polish done, submitted (super early) to GB Compo 25 ^^ now I can find another way, presumably again involving ball physics, to waste my life for a while




There's just over 15 days until #MechJam VI - if you want to create a mech video game/physical game over a two week period then this is the #gamejam for you! itch.io/jam/mechjam6 - #indiedev #gamedev #jam #jams #indiegamedev #itchio
adding more submap triggers so when the Boss stomps along this bit of platform, it gets all deformed and buckled
you get a star rating after clearing the boss - it can be a harsh mistress, but it's possible to ace it (I may have used save states this time...) #gbstudio