Giom
@guilanier
creative dev — @resn_has_no_i
Had a great time playing around w/ GPGPU for terrain generation and volumetric lighting. It's also a small tribute to my region back in France — dimsum007.resn.global #webgl #threejs #shaders
Vosges Ramble — Dim Sum 007 Drawing inspiration from the mountain tops, we explored GPGPU techniques to achieve optimized terrain generation, as well as raymarching for volumetric lighting 🏔️ Experience it yourself: dimsum007.resn.global #resnhasnoi #threejs #webgl #shaders
Very happy to release this one! Had a lot of fun further exploring ray-marching techniques and combining w/ classic 3D scene — dimsum005.resn.global #webgl #threejs #creativecoding
Had loads of fun working on this new piece! Toying with multiple frame buffers, flow maps and rigged meshes — dimsum003.resn.global #webgl #threejs #shader
Time doesn't move in a straight line. It loops. Layers. Echoes. We turned that idea into an interactive study: 🌀 Zoetrope & Shadow — Dim Sum 002 dimsum002.resn.global 🧵
Throwback to this project made a while back, using raymarching w/ webGL — dimsum001.resn.global/reactive-pheno…
Reactive Phenomena — Dim Sum — 001 🧵 Reactive Phenomena is a generative study mirroring topologies exhibited by recursive, self-organising systems including cellular assembly and coral morphology. Link: dimsum001.resn.global/reactive-pheno… #threejs #webgl #shaders
Proud of the team here on releasing this one! — nvg8.io
Data is power! And @navigate_ai puts that power back in your hands. We’re proud to team up with Navigate to create a website that lets you explore a future of data ownership where you're in control → nvg8.io
For another recent project, had more fun playing with 3D Raymarching shapes and lights — guilanier.github.io/anoyo/raymarch… #shaders #webgl #threejs
As 2025 kicks in, I'm having more fun playing with the Molten SDF effect! Made a small demo to showcase it — guilanier.github.io/anoyo/molten #webgl #threejs #motion
It was great to work on this one w/ @resn_has_no_i, especially on that "Molten Grid" effect using WebGL and SDF — terrapower.com #webGL #threejs #UI
Been playing around more with the SDF Lens Blur effect and applied it to text this time — guilanier.github.io/anoyo/text-lens #webgl #threejs #shaders
Throwback to one of my favorite projects from last year! Wanted to revisit this text line drawing made with canvas2D techniques — guilanier.github.io/anoyo/line-type #javascript #interactive
It was such a nice exercice and opportunity to reflect on things to do this! Thanks so much @spacesfamily & @williamchanner — spaces.is/loversmagazine…
Meet the talented Guillaume Lanier (@guilanier), Interactive Director and Creative Developer at @resn_has_no_i, based in Amsterdam 🇳🇱 New interview from Lovers Magazine ❤️
Zentry got #SOTD 🙌 Perfect time to share this small demo of the 3d mask made only w/ CSS and clip-path — experiments.resn.global/sandbox/frame-…
Very happy to release this new project w/ @resn_has_no_i and @zentry! Had a lot of fun working on it and rediscover the power of SVG and CSS transforms — zentry.com #frontend #CSS #SVG
Finally got the chance to share some process behind the SDF Lens Blur effect! Thanks @Codrops for the opportunity — tympanus.net/codrops/2024/0… #threejs #webgl #shaders
For a recent (unreleased) project I got to play around with SDF shapes to create lens blur effects on interaction — guilanier.github.io/anoyo/sdf-lens… #shaders #webgl #threejs
Excited to share my latest experiment made @resn_has_no_i! Delving deeper into raymarching & reaction–diffusion, inspired by physical phenomena found in nature — experiments.resn.global/reactive-pheno… #threejs #shaders #webgl #interactive