globox
@globox_dev
game developer 🇸🇪
I made a shitty video explaining my Wi-Fi enabled Game Boy project the video may be bad but the project is still pretty cool so check it ou youtu.be/DSXSg79COzA
ready for the challenge ahead 挑戦への覚悟はできている
Wasted a month on this project for some reason, idk At least I got a video out of it, so if you're bored idk maybe give it a watch I really couldn't care less But bigger number means better person so any and all views are appreciated youtu.be/iDxyreWCfg0
I had a lot of fun with this project but I started it about a year ago almost to the day, and I now have other stuff I want to get back too. Might revisit it sometime in the future, as this was my first ever attempt at a “larger” project in C and it was also my first time…
To create the actual Game Boy games I am using the gbdk-2020 framework. This allows me to write the games in C. The mobile version is made with Unity written in C#, nothing fancy. The tic-tac-foe server, as I have cleverly named my VERY original game idea. Was originally…
I call it the “NetBoy”, a device which connects any Game Boy Color to the internet. It’s an esp32 with firmware written in C which is using the stock serial port on the Game Boy to facilitate communication between my custom cartridges and in this example a game server to run a…
even though I am a few decades or so late for this to be legit I still find holding something tangible you “made” to be immensely satisfying

I cannot take anymore of these fucking "USB connection timed out", about to lose it
someone is throwing a loud as hell party in my neighborhood and I can feel my transformation into an angry old man speeding up by the minute (22 btw)
trying to power an esp32 of two AA batteries, and it is not going all too great