Gamelogic
@gamelogicza
We make software to help game developers implement their rules.
While prototyping the tech we use in the videos, a lot of fun ideas come up that are too random to use. Here is one that uses a 3D texture, some smooth noise, and cross-hatching to create the effect.
For stylized rendering with few colors, we have many ways to choose which color to use! Here are some examples.
🧠 Geometry powers everything in games — logic, physics, AI, VFX. But how do we describe shapes in code? In this new video we explore: ✅ Shape operations ✅ Sets ✅ Equations ✅ Inequalities ✅ SDFs ✅ Membership functions youtube.com/watch?v=YhR6Wo…
Why settle for plain RGB? 🎨 With colored dithering you can: – Mix channels creatively. – Use per-channel patterns. – Craft custom color ramps. From retro grids to surreal vibes—shader freedom unlocked. 🔥 Watch the full breakdown here: youtu.be/Eqfu0meQVMs?si… #GameDev #Unity




Light, pigment, chaos – watercolor is as much science as it is art. Our next video dives into crafting this effect in shaders. To learn more about this, click here: youtu.be/YMp7VaXuB5A #Shaders #StylizedRendering #GameDev #Unity

Box blur basics Easy to write, but slows down quickly as the blur size increases. The fix? Use two passes, one horizontal, one vertical. Same result Much better performance These are called separable operations. Watch the full breakdown here: youtu.be/t0qkieYME6E?si… #GameDev


This one's for the shader nerds and art lovers: We're turning noise, blur, and color math into something that looks like it was made with a brush. Watercolor in motion, built step by step. To learn more about this, click here: youtu.be/YMp7VaXuB5A?si… #shaders #gamedev #unity

Rim shaders are a simple way to outline 3D objects, by comparing normals to the view direction. Great for organic shapes, but flat surfaces need tweaks for consistent results Watch the full breakdown here: youtu.be/t0qkieYME6E?si… #shaders #gamedev #unity


Light, pigment, chaos, watercolor is as much science as it is art. Our next video dives into crafting this effect in shaders. We are working on the next video, here is a sneak preview. #shaders #gamedev #unity


Thick 3D outlines can shrink with distance. Extruding in clip space keeps screen-space thickness more consistent—but viewing angle still affects line appearance. Watch the full breakdown here: youtu.be/t0qkieYME6E?si… #shaders #gamedev #unity


Cross-hatching builds texture and shadow from layered lines. Small shifts in angle, spacing, or style can completely change the look. Watch the full breakdown here: youtu.be/NrYGC4hyCVg?si… #shaders #gamedev #unity


Dithering once faked color depth, now it's a bold stylistic tool. Games like Obra Dinn use it to create striking, illustrated worlds. Retro tech, modern magic. Watch the full breakdown here: youtu.be/Eqfu0meQVMs?si… #shaders #gamedev #unity




What if your game looked like a painting in motion? We’re blending art and code to recreate the organic beauty of watercolor in real-time rendering. To learn more about this, click here: youtu.be/YMp7VaXuB5A?si… #shaders #gamedev #unity

What if shading changed with emotion? Procedural cross-hatching lets you vary strokes by time, mood, or place, turning style into storytelling. Watch the full breakdown here: youtu.be/NrYGC4hyCVg?si… #shaders #gamedev #unity


This one's for the shader nerds and art lovers: we're turning noise, blur, and color math into something that looks like it was made with a brush. Watercolor in motion, built step by step. We are working on the next video, here is a sneak preview. #shaders #gamedev #unity


Cross-hatching is a dynamic shader technique. Our video explores it with cel-shading, polar UV displacement, object-space sampling, and dynamic rotation using Voronoi and checkerboard logic. Watch the full breakdown here: youtu.be/NrYGC4hyCVg?si… #shaders #gamedev #unity




Here’s a more concise version: Cross-hatching uses layered lines to simulate shadow and texture. Small changes in angle, spacing, or texture create entirely different effects. Watch the full breakdown here: youtu.be/NrYGC4hyCVg?si… #shaders #gamedev #unity


Pro tip for dithered scenes: Lighting direction is key. Brighten surfaces facing the camera for readability, add subtle outlines for clarity, and test dithers on ramps to spot artifacts. Small details make a big difference. Watch the full breakdown here: youtu.be/Eqfu0meQVMs?si…




Can games look like watercolor? 🎮 🎨 Learn to build a real-time watercolor shader in #Unity—edge washes, subtle noise, blooming borders & CMY mixing. Dive in now! → youtu.be/YMp7VaXuB5A?si… #GameDev #ShaderDev #IndieDev
Cross-hatching involves layered lines to create shadows and texture. Small changes in angle, spacing, or texture lead to completely different effects. Watch the full breakdown here: youtu.be/NrYGC4hyCVg?si… #shaders #gamedev #unity

