Ehsan
@ehsanAnim
⚡️ Senior Animator @SteamrollerAnim
Here is an old eye analysis I did a few years ago. I was deep into learning about human eye muscles and how we can get a fleshy feel around the eye mask area.
Sometimes, I like to work in a layered fashion, starting with the most important and biggest movements in the shot. For the Margo escaping shot, it’s the translation and rotation of the body core through space. From there, we can add more layers to enhance the performance.
My old work from MR Indifferent. I did a few shots on this project as I was tied up on other projects but I had the most fun experience. The grey shot stopping the car is animated by Farzad Nojumi . Thanks to @aryasbfeiz @emadshamsollahi . My references couldn’t be any better.
Here is the animation I did for Kiriko's mythic skin hero selection for Overwatch 2. The challenge of this shot was the coronagraphy of the cards (charms) spinning around her and the timing of the crown opening and looking at the camera. All the charms are keyframe animated.
A beautiful animation by one of my talented students from my Body Mechanics course. Stundet: Ali Razavi
This animation was completed by a friend, and I had the privilege of offering mentorship throughout her work. Animation: Soheyla Mokhtari
I loved animating these shots, especially the last sliding one. It was all about getting that legs friction right.
ropes are a 3d animators' worst nightmare i think lol they never quiiiiiite do what you need them to and the geo is probably gonna warp in weird places
Animating ropes has been the most challenging task of my career! The amazing character animation is done by Dragana Mandic. I was responsible for the rope animation.
Animating ropes has been the most challenging task of my career! The amazing character animation is done by Dragana Mandic. I was responsible for the rope animation.
Here's an animation study I did back in 2019. Since quadruped mechanics can be challenging, it's always helpful to start with the basics, like a walk cycle, and gradually build up from there.
During the first three sessions of my Advanced Body Mechanics class, I animated live in front of the students to teach them how to animate more efficiently, while also emphasizing the artistic aspects of animation and the analysis of video references.
Another animation test I worked on in 2018. I remember spending only two days on it to get to this point. Logically, it didn’t make much sense to have Deadpool fighting a dragon, but the important thing was that I had a blast animating it.
Sound on! An old project I worked on for a cheese commercial back in 2018. I didn't have much time for it but it was a fun one!
An animation I did back in 2020 as a demo for a group of students to teach them about breakdowns. It's always fun looking at these old playblasts.
Found these old shots on my hard drive. Never shared my other shots for Horizen Forbidden West so I thought to do so. It was a project in which I learned many animation techniques from the most awesome animators. Super grateful to have been part of this.
what a lot of people are unaware of is how much study goes into becoming an animator Acting is terribly hard and is such an incredible craft! But an animator doesn't only have to understand acting, they also have to understand how to create this acting physically (1/4)
Here is an old eye analysis I did a few years ago. I was deep into learning about human eye muscles and how we can get a fleshy feel around the eye mask area.
Time to learn more about timing with these handy examples from ThinkingAnimation! Source: thinkinganimation.com #agorastudio #framebyframe #animation #animator #reference #resource
Small test from back in the day during the preproduction of The Monkey King