dmvrg
@dmvrg
AR/VR · creative technology · interaction design
Hi, I'm an AR/VR designer and prototyper based in Tokyo. Sometimes, I share my own explorations here on Twitter (prototypes running on Spectacles, Quest Pro, and iPad Pro)
GraspUI: Seamlessly Integrating Object-Centric Gestures within the Seven Phases of Grasping youtu.be/KriAYkbvj28
AR UX: folders are portals to AR space a quick #webxr @threejs prototype
Who knew a tiny microcontroller could make AR feel this smooth? The UX is insanely satisfying. Source: @dmvrg
widgets on VisionOS – stunning work from @jonathan_ravasz & @moritzvv
widgets are coming to visionOS — with a new three-dimensional style. check out our session with @moritzvv to bring your existing widgets to visionOS and design native ones to take full advantage of the platform’s spatial and visual capabilities. developer.apple.com/videos/play/ww… #WWDC25
AR UX: desktop widget with pick & drop interaction #webxr @threejs prototype
optical see-through handheld AR device controller with bubble display
New medium article on 🤏+👁️: Blending Direct and Indirect Interaction: A Concept for Seamless Computer Interfaces Explores how XR & beyond can integrate direct/indirect input via eye-tracking for new interaction possibilities. medium.com/@ken.pfeuffer/… (also on LinkedIn)