Dekirisu 🦀
@dekirisu
🦀 I create games, using #rustlang and bevy! 🎭 ..and animations, mainly about IT!
introducing: smol ferris 🤏🦀 I'm pretty sure that's what's happening during #rustlang compilation. 😁
🦢 the spin attack can chain 🦈 chaining multiple times leads to a bigger spin #bevyengine #rustlang #gamedev #solodev #indiegame
🐋 improved my custom animation system 🐟 made a spin attack #bevyengine #rustlang #gamedev #solodev #indiegame
Flashback: This is how deki-drive started.🐬 #rustlang
🚗 Car Workspace 🚗 💨 improved car stability 🐦 camera now slowly rotates with the car 🔄 I think the next thing I'll add are checkpoints to time laps #bevyengine #rustlang #gamedev
🧩 first track generator 🛣️ more track modules 🔮 re-style & re-sound 🐦 in 1440p: youtu.be/ca9O60szPTg 👀 join discord? discord.gg/G2RmYPmM6b #rustlang #bevyengine #gamedev
I'll pause deki-world for (at least) a week to figure out where to actually steer it. In the meantime: 🚗 dev. focus on deki-drive 🐿️ getting back into 2d animations 🐬 (maybe) dev. a small bevy UI helper crate #rustlang #bevyengine #gamedev

🪿 also track 'damage direction' 🐇 added objects, only damageable from certain angles #bevyengine #rustlang #gamedev #solodev #cozygame
🐇 (experiment) track modules appear just before reaching them #bevyengine #rustlang #gamedev #solodev #automotive
🦆 added spawn waves/chains #bevyengine #rustlang #gamedev #solodev #cozygame
I switched back from 1080p -> 1440p ultrawide, still arch #linux + i3-wm. To keep the 'compressed focus' the limited space gave me, I used #rustlang x11 bindings to create simple black windows to occupy space quick & dirty (and in less than 8kb). 🦊 🐱 github.com/dekirisu/nothi…
🪿 made tracks modular 🦦 (orange bar = start of a module) #bevyengine #rustlang #gamedev #solodev #automotive
🦊 added temporary health bars 🐇 ..appearing on health change 🦆 ..slowly fading over time #bevyengine #rustlang #gamedev #solodev #screenshotsaturday
As a small conclusion: I wrote this #rustlang crate a year ago. In my game projects I use this pretty much everywhere I can. 🐱 github.com/dekirisu/maflow Probably like it as much as others do explosion magic 🧙♂️
🪿 added a bonus when slicing multiple flowers 🐿️ added an in-world indicator of how many were sliced #bevyengine #rustlang #gamedev #solodev #cozygame
🦜 added charged flowers 🦆 ..which grant a lot 'fortune' 🦫 ..and drop special items 🐇 breaking boulders can lightly charge nearby flowers #bevyengine #rustlang #gamedev #solodev #cozygame
🦆 added UI notifications for: 🐇 reaching a new 'level' 🦜 gaining a 'fortune' 🐿️ (optional) restored mana 🐦⬛ (optional) lost/restored health #bevyengine #rustlang #gamedev #solodev #cozygame
🐦 added golden birds, that fly towards 'monuments' 🪿 (..currently just the map center) #bevyengine #rustlang #gamedev #solodev #cozygame
🪿 tools are wieldable by both hands 🐿️ actions (like attacks) will be mirrored #bevyengine #rustlang #gamedev #solodev #cozygame
🦜 new damage numbers.. and mana gain 🦖 minor style adjustments, again Just pretend those lines rhyme. 🫠 #bevyengine #rustlang #gamedev #solodev #screenshotsaturday
🐋 added first more complex skill nodes 🐟 3 different nodes related to mana regeneration #bevyengine #rustlang #gamedev #solodev #indiegame
🐿️ added tooltips to the skilltree #bevyengine #rustlang #gamedev #solodev #indiegame