Chad Ashley
@cgpov
Head of Product ⛌ Creative Director @ Greyscalegorilla
I’m thinking about starting a blog type thing. Opinions, 3D, design, productivity, and the likes. Am I crazy? Do people read that stuff anymore? 🤔
Got some tricks to make our felt materials look more real without using hair geo. Might do a quick tut if there’s interest. 🤔


Studio just turned 1! 🥳 To celebrate, we have picked our top 5 favorite features: • Send with Triplanar: Seamless textures, no UV setup. • Smart Send: One-click asset setup, no manual drudgery. • Randomizer: Uncover hidden gems in your library instantly. • Go To Collection:…
Just realized not a lot of people know you can send materials directly to an object or poly selection from the Studio app. I use it constantly when I’m moving fast. Super handy. You can find these settings in C4D Prefs>Greyscalegorilla>Studio Connect ✌️

Recipe for the perfect glass render: Model → Lighting → Glass shader. All in Studio. Mix responsibly.
Ancient shaderball.
Pre-Columbian Stone Sphere from Costa Rica. 800-1500 A.D.
Been using @diabrowser for a few weeks now. Was skeptical at first (longtime Arc user) but the chat feature sold me. Highlight text, ask a question, get answers right there. Super useful. More useful than the new Gemini button in Chrome.
Who the hell is paying $200 a month for Perplexity Max? Seems insane. I’d love to hear a use case.
Having some fun with our new glass assets today. (Wait for the clink 🥂)
OK, if you know me, you know I talk about @raycastapp constantly. So if you're on Windows, now's your chance to get a glimpse into my obsession. Keep in mind the Windows version is still behind macOS, but it's still awesome.
Watch the announcement 📺 youtu.be/YKARc05qixw
Good tips from some talented GSG team members 👇 greyscalegorilla.com/blog/7-real-wo…
Where would you want to check out my longer posts (written and vids), tips & tricks, rants, and whatnot?
Glass Quick Tip: Transmission Depth controls how far light travels through transparent materials. Higher values mean lighter, more translucent. Lower values mean darker, denser. Just keep in mind this setting depends on your scene units. Working at real-world scale makes a big…
Speaking of… Been messing around with a new set of Doodad models. Still early, but I’m into where it’s heading 🤫
Got a junk drawer? Full of random things you’ve kept forever, just in case. That’s Doodads. Always there when your scene needs that one unexpected object. Random pieces. Full of potential.
Mini feature drop in Studio! 🎲 Video below👇
ICYMI: We’ve added a small but mighty feature inside of Studio: the Asset Randomizer. One click on the dice icon and Studio will shuffle the assets, serving up a random selection from the library. It's great for sparking ideas or finding something unexpected that actually…