Abdul
@abdulGameDev
Software Engineer and Game Dev - working on The Guardians Realm, a WoW-RS hybrid RPG. Wishlist: https://store.steampowered.com/app/3298140/The_Guardians_Realm/
working on steam page - which game wallpaper is better: 1 or 2


reworking the equip/wield system - now the wield animation will be different based on where weapons are equipped. also added sounds when equipping.
One thing that was really satisfying when I played WoW was getting a new bag, which allowed me to carry more items. That feeling of joy is something I'd like The Guardians Realm to provide to players :D
you can now attack enemies with just a shield! Also added some minor combat adjustments and visual enhancements
more combat/equipment rework - if you don't have weapons equipped you'll do hand-to-hand combat instead.
added un-wield animations too. you can wield/unwield weapons while idle, or when you go into combat the player will automatically wield the equipped weapons
The bow is back. poison shot slows enemies down to give you more time to do range damage. I'm also gonna add a very interesting range weapon to the game - stay tuned to find out what. follow for more!
I spent a long time re-doing the grass + foliage. I think it was worth it. Does it look like wild grass?
environmental updates: grass shrinks under NPCs so its easier to spot smaller enemies. also updated the shape of the main grass. and.... some color/size updates on the grass/flowers.
Visual enhancements. New terrain shader so textures are height-blended. Added more variation to grass to make it look more wild. Added pebbles to make texture pop more.
You can now gather strawberries! they'll heal you for 1-2hp. Apple trees coming soon too :) I'll have more game play around gathering and eating food in the next few days. stay tuned, and follow for more!
Waiting for steam to approve my page. In the meantime I added a small river to the forest - which originates at the waterfall. Also added level requirements to equipable weapons. More to come
just a buffalo chillin in the savanna. should I add it as an enemy?
so I'm testing different weapon speeds - axe is slow but powerful, dagger is fast but weaker, sword is somewhere in the middle. still tweaks to be made, but it gives the player variety and options!
UI improvements. The selected enemy image now appears properly. Also added the enemy level so it's clear to the player. Added a combat experience tracker on the bottom, and a few other things that I cant remember