Okom
@_Okom
Creating maps and scripted experiences efficiently 🛠️ Always interested in helping and collaborating with people.
TSG Warzone is a mode inspired by the beloved PvPvE zone capture mode from Halo 5, built entirely using #Halo Infinite's Forge. In addition to the familiar progression of the original mode, the recreation adds over 50 new and unique sandbox items to Halo Infinite's sandbox.
Shoutout to @_Okom for ripping my 8v8 Reactor Site blockout from the Halo Infinite Forge UGC tools into Blender. I'm doing a big update on my portfolio and I love being able to present my maps in this light.
Best Halo streamer
After nearly 4 years, I'm FINALLY on the home stretch of the 2K Follower Grind on Twitch! But I could use your help 🤗 Share this around! Hoping to reach 2K Followers before Summer ends!
Tech setup and sandbox done by yours truly! Crow found a way to make the Reach map work symmetrically and Paimon's art is so admirable on every map he works on.
BORDERLINE (4v4) a symmetrical remake of “Boardwalk” from Halo Reach. Created in Halo Infinite forge, thanks to Status Crow for level design and @OmniPaimon for environment art. Bookmark map: halowaypoint.com/halo-infinite/…
A display of all the sandbox item variants in TSG Warzone being dumped into one pile. 113 weapons, 18 equipment and 4 grenades. I made this ability to spawn items at a position on command in preparation for making our AI bosses drop items.
148 AI bipeds in #Halo Infinite. They're clones with no character inhabiting them, but they still have a walk animation if forcibly moved. 149 bipeds will crash the server.
A snapshot of the maps I made in @Halo Infinite's Forge UGC tools. There's a mix of fancy blockouts and a couple arted maps across 4v4 Arena, 8v8 Squad, and Firefight PVE.
Blender blockout manually transferred over to @Slipgate thanks to @_Okom's co-ords conversion notes and startup file. Now the fun begins... jump pads and portals!