Yohei Nishitsuji
@YoheiNishitsuji
(an alien👾) GLSL artist/ PhD @tudelft/ Simulation Theory/ Grand Award #ADAAFUKUOKA/ JACK James Award #ArtOlympia/ My code shared @x is MIT Licensed (🦠西辻󠄀 陽平)
for(float e,i,a,g,h;i++<99.;){vec3 p=vec3((FC.xy-.5*r)/r*g+2.,g);p.zy*=rotate2D(.5);e=p.y;h=e;for(a=.6;a>.001;a*=.7)p.xz*=rotate2D(3.9),e-=exp(sin(p.z/a+t)-3.)*a,h+=abs(dot(sin(p.xz/a*.3)*a,r/r));g+=e=min(e,h*.5-1.);o.rgb+=.01-.02/exp(max(s,e)*1e3)/h*hsv(a,h-2.,1.);}#つぶやきGLSL
#つぶやきGLSL #define R rotate2D vec2 p=FC.xy,q,l=(p+p-r)/r.x*.4+vec2(-.25,.05),n;float s=6.,h,i,L=dot(l+1.8,l),e=129.;for(;i++<e;)l*=R(4.96),n*=R(4.8+sin(t)*.05)+rotate2D(t)*.035,h+=dot(r/r,sin(q=l*s*i+n)/s*4.),n+=cos(q),s*=1.05;h=.4-h*.26-L;o.rgb+=.5*h-hsv(.1,h*.5,.3);
What's your opinion on dark energy? ✍️
#つぶやきGLSL #gif float i,d=1.,m;vec3 p,q,u;u+=.6;for(;i++<99.&&d>1e-6;){d=min(length(abs(p.x)-.6)-.1,.6-abs(p.y));m=.4;for(int j;j++<4;m+=m)q=p*m*6.*rotate3D(t,vec3(1)),d-=(dot(cos(q),u))/m*.012;p+=normalize(vec3(FC.xy-r*.5,r))*d;}o.rgb+=hsv(0.,.97,d*3e4);
🟥
.. geometric play -a- .. #glsl one geometry of the play rarible.com/token/0xc91544…
"Neon" vec3 c,p,v;for(float i,z,d;i++<5e1;o.rgb+=-c*d*d/z/z+(cos(p.y+vec3(6,1,2))+1.1)/(length(tan(p.y/.3)/cos(p.xz/.1))+d*d/.01)/z)c=normalize(FC.rgb*2.-r.xxy),p=z*c,p.xz-=t,z+=d=.4*max(dot(cos(v=p-sin(p).xxz).xz,sin(v.zx/.6))+.6,v.y+3.);o=tanh(.1*o);
"Tetris" vec3 p,v;for(float i,z,d;i++<1e2;o+=(cos(p.z+vec4(0,2,4,0))+1.5)/(1./length(tan(p/.1))+d*d*1e2+z/1e2))p=z*normalize(FC.rgb*2.-r.xyy),p.z-=t,p.xy*=mat2(cos(.1*z+vec4(0,33,11,0))),z+=d=.2*dot(cos(v=p-sin(p/.1)/8.),sin(v.yzx/.4))+.3;o=tanh(o/1e3);