Pavel Valakh | Lands of Koastalia 🐏
@ValakhP
Making my City Builder game set on an enchanting island. https://store.steampowered.com/app/2748140/Lands_of_Koastalia?utm_medium=bio&utm_source=twitter
Lands of Koastalia is a relaxing city building game with a unique building system. Craft natural-looking villages, manage resources within and across them, explore an island, and meet the needs of your residents. Wishlist on Steam: store.steampowered.com/app/2748140/La…
I'm trying to add character distribution system that will be looking for a better work-home pairs. It's quite hard to make a stable solution to prevent jumping from building to building. Still trying to figure out the solution #screenshotsaturday
I need to add: stages for the city; happiness system; gatherers system and market AI. There will be a looot of tweaking and changes after those topics will be done (like balance changes, new patron bonuses, etc), but in general the game should be already somewhat playable.
I love the visual of the game, it’s bright and warm. Looks like the control is super intuitive as well. Good luck with the development of the game. What mechanic do you have in mind to add next?
Almost finished working on warehouses logic for my city builder game. You can filter resources for each one of them and request to free inventory slot transferring the content to another warehouse
Hey, Unreal Engine. Do you REALLY need to do that each call of ProjectWorldLocationToScreen? Can't you just cache projection data? Omg...

Working on Warehouses and one of the features should be ability to show where resources come to and from. I didn't find simple solution for rendering lines in UE5. Am I blind? Had to make a custom one
People, what do you do with all this crap? I just can't...

The ☕Cozy & Family Friendly Games Celebration 2025 starts today!😍 And Lands of Koastalia is part of it 🥰 In the next few days the event will take place on Steam and will showcase a lot of great games/discounts. The @cozycelebration takes place from May 29 until June 02! 🌻

Congratulations! I wish you all the best!
My first steam game ISLANDS&TRAINS has just released!! What began as a tiny hobby project has grown into something I’m so thankful, excited and proud for. It would mean the world if you could give this a retweet and try the game on Steam💌🌻s.team/a/1957760
"Some applications need performance" - Literally the first thing you said in this video is wrong. "It will have a profound effect on the structure and readability of your code, generally a negative one" - Again, I could say the exact same thing about clean code and OOP. -…
Morning bathrobe rant at the cabin: performance.
Poor animals. But the demo is really good and have big potential
Hey! Check out the demo of 🎲 Dicewood 🌲 on Steam!
my tiny train game finally has a proper TRAILER and RELEASE DATE !! May 29th, 2025 This is ISLANDS&TRAINS ▨▧▨▧▨▧▨▧▨▧▨▧▨▧ I'm SO excited 😱
I was making woodcutters logic and just... I just can't stop laughing after seeing this in my head🤣#indiedev
I make a City Builder and I'm on a finish line to testing all game mechanics together. Just need to add couple of systems and buildings before being able to actually play the core loop of my #indiegame
There is a chance that one of arrived characters will be a Patron. And I forgot that I've put very high numbers to check Patrons logic, so when the new one arrived and applied speed bonuses, they were like.. "Gotta go fast!" #screenshotsaturday
I'm not sure if we can call it a fun art, but here is a new illustration about my city builder indie game from my wife 😊 You can wishlist Lands of Koastalia on Steam: store.steampowered.com/app/2748140/La…

I've finished working on calculation and rendering of regions in my game. In the future they will be used to divide island into separate 'communities' with different characteristics gained from special characters that live there #screenshotsaturaday
Have too little time for working on the project lately. Just updated the calculation and rendering of housing regions. Next steps will be dynamic calculation during building process and show/hide them when needed