VUEngine (https://bsky.app/profile/vuengine.dev)
@VUEngine
We're a two-man team of enthusiasts creating a versatile, open source Nintendo Virtual Boy game engine, development tools as well as new games for the system.
Dear friends, you can now also find us on bsky.app/profile/vuengi… and mastodon.social/@VUEngine.
Recently accomplished tasks: New title screen by @StevenHagelgans, resembling the box art, and finishing the JPN translations, thanks to Kazuo Entertainment and @dudewaytweets. Now we can fully focus on finishing our music editor to get sound on par with the rest of #FormulaV.

We are thrilled to announce that, after some massive recent engine improvements, #VUEngine now supports rendering an unlimited number of wireframe objects at an unlimited render distance. Here's a screenshot. #VirtualBoy #homebrew #wireframe

#VUEngine Studio v0.6.0 is out, accompanied by many engine improvements and an extensive documentation update, including a new beginner's tutorial leading you step-by-step through making a #VirtualBoy game. #homebrew patreon.com/posts/at-last-…
Merry Christmas!🎄 We have a little present for our backers on Patreon. Check out the remaster of Walking City in #FormulaV Demo 21! #VirtualBoy #homebrew #VUEngine patreon.com/posts/formula-…
Proper API documentation and Intellisense finally coming to VUEngine Studio! patreon.com/posts/introduc…
VUEngine utilizes its very own C dialect that adds classes, inheritance and polymorphism to standard C with a syntax similar to C++. While working on language support in VUEngine Studio, we now gave it a proper name: Virtual C. 🪄✨ #VirtualBoy #VUEngine #homebrew #VirtualC

The latest #FormulaV status update is now up on our Patreon. #VirtualBoy #Homebrew #VUEngine patreon.com/posts/formula-…
We recently did a test print of the #FormulaV manual. Just a rough one on a cheap inkjet printer, but feels great to hold it in hands. It's the size of a CD booklet, which fits perfectly into the box. ✨ #VirtualBoy #homebrew #VUEngine




Fasten your seat-belts and enjoy the commercial for Formula V that we have been closely working on this summer with incredibly talented Brazilian video artist @luizdocomercial and voice actor @Planeta_Kitare. ✨ #VirtualBoy #homebrew #VUEngine #FormulaV youtu.be/uqvJ6YSTHys?si…
New test prints of the Formula V box are in, featuring the amazing design by Mumphy. Print quality is pretty good, but some details like the folds are still off, so gotta do at least one more run. #FormulaV #VirtualBoy #homebrew #VUEngine
Formula V WIP Demo 20 is out, exclusively for Beta Tester and higher tier backers, showcasing the Mute Ocean track. #FormulaV #VirtualBoy #homebrew #VUEngine patreon.com/posts/formula-…
The new 0.4.0 version of VUEngine Studio adds a second built-in emulator config that allows you to wirelessly send ROMs to a Nintendo 3DS running @Skyfloogle's Red Viper emu for quick testing. vuengine.dev github.com/skyfloogle/red… #VirtualBoy #homebrew #VUEngine #3DS
Here's our latest update on Formula V. #VirtualBoy #Homebrew #VUEngine patreon.com/posts/formula-…
Version 0.3.0 of VUEngine Studio is out. Apart from the usual bug fixes and usability improvements, the highlights of this release include the addition of an entity editor, plugin configuration UI and a simple update dialog. vuengine.dev #VirtualBoy #homebrew #VUEngine
Just added support for repeating textures to VUEngine Studio's Entity Editor. Can be used for infinitely scrolling backgrounds, for example. #VirtualBoy #homebrew #VUEngine

Working on adding stereo sprite support to VUEngine Studio's Entity Editor, so one won't have to manually create a separate sprite for each eye. Also pictured: anaglyph preview mode! #VirtualBoy #homebrew #VUEngine

Recently finished redesigning the VUEngine Studio entity editor to have a component tree on the left and to move the preview into focus. This should make for a much more intuitive UI/UX than with the previous layout. #VirtualBoy #Homebrew #VUEngine
