Ulfsire
@Ulfsire
made Path of Achra, now developing Lands of Achra and other stuff, dark fantasy & pixel art, contemplating the vanished earth
still cooking the environment while trying to make the gameplay make sense....
implementing type-based ability conditions (earth-born, deathly, otherworldly etc)


in the lands of achra, even the lowliest cadaver may be brushed with glory


got the basic "Acts" working, accumulative passive traits, seen here going fire ceremony over and over


used to be easy to test Lands because I could dominate everything but now I keep getting wiped by little folks like this, need to build testing tools

An unexpected, but very welcome surprise from BlindiRL - wanna know more (everything?) about how Jupiter Hell Classic came to be, and what it is? Give the man a like <3 youtube.com/watch?v=oxt-LC…
setting up basic synergies between starting combination; Gilgan sect allows the festival that summons Gil-Elgas, who deal damage when they summon; friend of the Dead gives access to equippable Bone Torches that summon cadavers; Irga faction gives good Zeal income for the festival


Doing some of the most tantalizing work out there
some recent work on sea and land travel on the world sim level #screenshotsaturday
playing with the idea that any summoning creates a vassal faction, which can wander and form grudges and maybe turn on you for various reasons, becoming its own faction


This is so cool
recently added WASD movement. means that now, FPSmode is one step closer to completion. perhaps it can be an unlockable mode for after beating NG+? we'll see... all this and more, coming soon in the big post-launch update!
can expand the entirety of the battle log and scroll through it now, more detailed entries to come
