Ryan Clifford
@TheRyanClifford
I make videos on/stream videogames and technology. VR and XR is cool. 30k on Youtube! [email protected] for buisness things
Very cool prototype but I feel like unless these are made to measure per customer hands Idk if they would work? I got them long spider fingers 😂
👀 Prototype haptic VR controllers from Sharp 👀 👉 “Multi-segmented tactile elements” on fingertips 🕹️ Traditional stick & button layout ❌ No force feedback or "delicate finger tracking" 💲 Pre-registration reveals ~$680 price More from Road To VR: buff.ly/eNSVakt
Got a chance to play a demo for Marvel's Deadpool VR. It was a lot of fun! #QuestCreatorPartner
OK I added a few new settings to UUVR and now PEAK is basically fully playable in VR with just a config file. Dirty workaround for the UI, but I managed to climb up to the first campfire in VR in just over a minute! I promise this footage has not been altered in any way.
PEAK (game by @AggroCrabGames and @LandfallGames) is really cool in VR! Works decently well with UUVR, but will need some manual fixes for UI and some of the effects like the fog.
Oof
Shocked to learn Pimax ran a secret program that rewarded users for positive comments about its VR headsets. They could earn things such as free Steam gift cards and a trip to Pimax’s office. (Source: RoadtoVR roadtovr.com/pimax-astrotur…)
Alien: Isolation VR With Motion Controls In 2017, @nibre_ made a VR mod for AI and it proved to be one of the best VR games. It sadly never got motion controls. JayP has been working to remedy that and is looking for testers.
I spent the last 3 months making a VR content creation/streaming studio. I think it turned out pretty amazing :)
We didn't pay influencers to pump our product. We didn't pay an agency for an expensive video. No advertising. $0 in marketing spend. We filmed the video ourselves. We built a community. Most importantly, I think we built a really good product.
Today, we're excited to launch Bigscreen Beyond 2! BREAKTHROUGH OPTICS 116° field of view edge-to-edge clarity massive sweet spot reduced lens glare increased brightness 16% lighter, now just 107 GRAMS. And, eyetracking. For improved shareability, we added Adjustable IPD and…
Today, we're excited to launch Bigscreen Beyond 2! BREAKTHROUGH OPTICS 116° field of view edge-to-edge clarity massive sweet spot reduced lens glare increased brightness 16% lighter, now just 107 GRAMS. And, eyetracking. For improved shareability, we added Adjustable IPD and…