Team Rush Game
@TeamRushGame
Official Twitter Account of Indie Video Game, Team Rush. Currently being developed by @InfiniteJuggle
With the demo almost finished thought I'd share how it started / how it's going. - In 2017 I was running into issues with a bloated project that used tons of memory. Was creeping up to 5GB and that's with no HD audio or anything. Today the game's build size is 1.47 GB and runs…
I been drawing a little lately. 😃 #illustration #character #commission
Modern take on the Scooby Gang. Finally got the time to finish it. #scoobydoo #daphne #velma #shaggy #illustration #handdrawn

Beats in my head!
With nature and wildlife at her side, Elena dances into #StreetFighter6 on June 5, the same day the Years 1-2 Fighters Edition arrives! 🤸🏾♀️ Like a meerkat, stay alert and keep an eye out on our channels for her gameplay trailer coming soon.
Still working on finishing this bit by bit. 😄 Gonna add the Mystery Machine and Scooby... when I get the chance. 😅 #scoobydoo #daphne #velma #fred #shaggy

Some Updates. Mostly reducing the visual clutter than can occur during the battle. - Flickering lights at the character select removed - Characters have borders around that show when there are getting hit. - Characters flash red or blue when taking damage or blocking. -…
"I'm totally the boss here... but first, FIGHT THIS TRUCK!"
Last year I drew things... #artvsartist2024 More this year... #illustration #art #character

Dev Notes for Team Rush Demo Build 2025.01 : - Overhauled combo system: Links, Special Cancels, and Super Cancels are now more accessible. - Adjusted the game's default gravity: Previously 1.3, now set to 2. - Added Air Resets to help prevent infinites and exploits in the…
Impact Frames and Super Frames #indiegame #indiedev #screenshotsaturday




Controller configuration works. Control icons change based on whether controller is plugged or not. In the accessibility options (not finished yet) I will add a feature to change the default Xbox icons to PS5 and Switch. These are all QoL features but they make a big difference…
Stage select, yay. My original idea was to have things transition to a subway that shows the stages on a monitor. This will do for now. Some stages will have different times of day and hazards to switch on and off. The demo will have 4 stages. And some of their names are subject…
Diva wins. Post-battle screen is set up, now making this battle mode functional. But the math needs some work.😄 #indiegame #fightinggame #witch #indieDevs #lightning #voiceover #halloween #spookystage
Setting up the spooky stage with hazards and traps. These 4 are looking great. Although Spyce keeps leaving her sword behind. Needs to fix. Also, Diva is kinda strong. 😄 Shown here: The ai players are using all the game's mechanics- Ground Specials, Air Specials, Air Dodge,…