Team18K - Wishlist Shattered on Steam!
@Team18K
Some guys and gals working on Shattered, an old school Fighting Game! 🇳🇱 #shatteredfighter
Presenting SHATTERED! A classic 4-button 2D Fighting Game. Want to learn more? A little updated 🧵 on systems and inspirations!
Roxanne's crouching hitstun in their finalized sprite form are now done!
Julia's crouching LK doesn't cancel to specials. But in this combo this is circumvented by chaining to standing LP and kara-cancelling it into DP. Here's a slow-motion view of that sequence!
Besides this we continue to play around with the combo system, and find more and less broken unintended consequences of the combo system. Here's a powerful combo that circumvents the chain cancel rules through a whiff-canceled st.LP for a devastating combo.
As we showed yesterday, our first stage now has animated spectators looking on from the background. The travelers on the airship The Providence forget all about the view, and are enthusiastically cheering on the fight that is going on. What else have we been up to?
Because Roxanne uses EX moves, rather than supers, she gains meter slightly faster than other characters. In this impractical combovideo-type combo she builds back almost a full new meter. This combo is almost entirely pixel and frame perfect, so don't think she'll be broken.
Other combos require a rather specific setup that is not necessarily practical. The resulting combo looks very cool though!
Julia can't special cancel off of her light kicks, but if you look closely, she whiffs a standing light punch and kara cancels it into her DP. Three crouching light kicks do slightly more damage than a single heavy punch, so if you want to maximize damage, train that execution.
Besides this we continue to play around with the combo system, and find more and less broken unintended consequences of the combo system. Here's a powerful combo that circumvents the chain cancel rules through a whiff-canceled st.LP for a devastating combo.
Various updates on the movement options for the game are included in this video :) Ko-Fi: ko-fi.com/projectzed #ProjectZED #IndieGameDev #gamedev #indiegame #fightinggames #FGC #screenshotsaturday
Fun fact about this combo: The knee isn't supposed to be comboed off of. However, if you space out the chain-canceled kicks before it with the right timing, you push the opponent back far enough for the knee to hit meaty. It's tight, but very doable.
We've been rather quiet in the past months, but have not sat idle! One of the things we have worked on is implementing background characters on our providence stage! This also gives us an opportunity to show off a very tight combo for Roxanne!
I'm back home now. Rehab got me equipped with the basics of getting around with limited mobility, but the road to a full recovery is going to be much much longer. Many more doctor appointments and rehab left to go... Link in the reply if you can spare anything to help.
A Little Update: I can't stand on my own power yet but I can shuffle around short distances with a walker. It's a hell of a lot better than being fully immobile!! My hands are improving too. Playing video games helps them a lot 😁 Still can't believe the surgeon cut my beard 😭
I'm animating, art-directing and game designing on IMMORTAL and I also run this account on behalf of the team. It's my birthday today so I'll use the opportunity to post a longer gameplay clip that will be ignored by the algorithm :) Also AMA if you see this and have a question!