Guard Break
@SuddenKebab
A low-poly JRPG tribute to the '90s golden age (FF6-X). Demo/Wishlist: http://store.steampowered.com/app/3324590. Solo hobby project, no service offers please
🚨 Guard Break demo now live on Steam! A low-poly, turn-based JRPG inspired by classics from the '90s. Appreciate any feedback or thoughts! (or wishlists/reposts) Link in replies #JRPG #gamedev #indiegames #rpg
A steam demo is out now for my low-poly '90s-esque JRPG tribute. Feedback appreciated! Link in bio. #indiegamedev #gamedev #indiegame #rpg #MotivationMonday #MarketingMonday
⚔️The Last Chronomancer🛡️ INTRODUCTORY OFFER! Save 10% Offer ends 28 July store.steampowered.com/app/3571690/Th… #indiedev | #rpg | #jrpg | #gamedev
What are you favourite JRPG dungeons? #indiegamedev #gamedev #indiegame #rpg #MotivationMonday #MarketingMonday

Here's my solo developed JRPG inspired by Final Fantasy 6-10. #indiegamedev #gamedev #indiegame #rpg #ShowMeSunday
In my JRPG I'm trying hard to nail pacing and respecting the player's time. Each scene should have a reason. #indiegamedev #gamedev #indiegame #rpg #ShowMeSunday

Like Final Fantasy VI, my JRPG doesn't have a main character- it has several! Each has unique backgrounds, skills, and arcs. #indiegamedev #gamedev #indiegame #rpg #ShowMeSunday
If you're a JRPG fan then please consider wishlisting my Final Fantasy 6-10 inspired solo project. #indiegamedev #gamedev #indiegame #rpg #ScreenshotSaturday
Boss battles should be a new problem to solve, not just a bigger health bar. #indiegamedev #gamedev #indiegame #rpg #ScreenshotSaturday
Remind me to take some new screenshots sometime. But for now... #rpg #screenshotsaturday




A steam demo is out now for my low-poly '90s-esque JRPG tribute. Feedback appreciated! Link in bio. #indiegamedev #gamedev #indiegame #rpg #ScreenshotSaturday

Low-poly 3D and turn-based combat- just like the good old days. #indiegamedev #gamedev #indiegame #rpg #FollowFriday #FeedbackFriday

What are you favorite boss battles in JRPGs? #indiegamedev #gamedev #indiegame #rpg #FollowFriday #FeedbackFriday

I don't want dungeons in my JRPG to feel like a grind. Each one should serve the story and moves things forward. #indiegamedev #gamedev #indiegame #rpg #FollowFriday #FeedbackFriday

Enemies adapt. Repeating the same move? Expect diminishing returns. Switch it up. #indiegamedev #gamedev #indiegame #rpg #TurnBasedThursday
No sudden and bewildering random encounters- enemies are visible on the field. #indiegamedev #gamedev #indiegame #rpg #TurnBasedThursday

My WIP JRPG focuses on story, pace, and combat. #indiegamedev #gamedev #indiegame #rpg #TurnBasedThursday
A steam demo is out now for my low-poly '90s-esque JRPG tribute. Feedback appreciated! Link in bio. #indiegamedev #gamedev #indiegame #rpg #WishlistWednesday

Shatter enemy defenses with Guard Break, a key part of my turn-based system. Exploit weaknesses, break through, and dominate. #indiegamedev #gamedev #indiegame #rpg #WishlistWednesday

Adaptive Resistance is a minor feature in my JRPG battle system. Using the same attack type over and over during a battle will slightly lessen the damage output #indiegamedev #gamedev #indiegame #rpg #WishlistWednesday
Guard Breaks battle system is inspired by Final Fantasy X- with some additions and adjustments of course. #indiegamedev #gamedev #indiegame #rpg #TrailerTuesday
