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SonicDcer
@SonicDcer
https://www.github.com/sonicdcer
Buenos Aires, Argentina.
Joined April 2019
144Following
412Followers
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SonicDcer@SonicDcer · Apr 30
Porting N64 games to other platforms sometimes comes with the challenge of getting decent accuracy on things that depend of framerate, such as cutscenes. A table such as this, with values recorded from real N64 hardware, can be a solution to the problem. What do you think?

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SonicDcer@SonicDcer · Apr 28
Wonder how the N64 would handle 550+ enemies at once? I had to use the expansion pak memory space to allocate such amount of actors, but here it is.
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SonicDcer@SonicDcer · Apr 28
Old video of the Independence mod i was working on, I should probably get back to it again sometime.
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SonicDcer@SonicDcer · Apr 23
Got it working right, there's still a lot to be done though.
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