Alexander Siegecaster (OUT NOW!)
@Sliwinski
Siegecaster, Amberspire, TRON: Catalyst, Banished Vault, TRON: Identity, @FightsGame, Solitaire Conspiracy, Subsurface Circular & more. Pub: http://gamedevbizbook.com
I'm proud to announce Siegecaster, an active skill-based siege defense game. It will be ready for everyone to check out next month as part of the Steam Next Fest! RTs appreciated! store.steampowered.com/app/3138350/Si…
Siegecaster saw its best day of sales yesterday, two days after launch. Thank you enormously to those spreading awareness through word-of-mouth & media. 🏰☄️ Fans of Steam charts will know the average is day one peak dropping into oblivion... so this is encouraging.
Good morning, fellow programs! 🥏 The demo for TRON: Catalyst is now available on Steam. Play the first hour of the action game set in the Arq Grid, a server on the verge of collapse and the scramble for control in a dying world. RTs appreciated! store.steampowered.com/app/3025590/TR…
A Demo for TRON: Catalyst has been released on steam! Play it here: store.steampowered.com/app/3025590/TR…
TRON: Catalyst releases 5 weeks from today! How will you be playing on launch day? 🎮🖥️❓
Siegecaster launched a week ago, and thanks to everyone who bought or supported our little game. Going to keep focusing on getting it into the hands of interested influencers (as that seems to be making a difference) and updating our demo. People who try Siegecaster like it! 😀
Streamers & press - still time to get involved this week!
big, Big, BIg, BIG week this week! It's not too late to be a part of Into the Restless Ruin's launch! Creators, journalists, you can request a key right here 👉forms.office.com/e/c25vn3AaUy
I don’t think it will fully sink in for weeks that we shipped a game. Siegecaster was a massive labor of love and honestly a process that taught me infinitely more about game development than I could have learned any other way. Seeing praise for it (especially coming from…
Huge appreciation to @SplattrCatGames for checking out Siegecaster, sharing it with their audience, and having a genuine impact on our little game. Getting any attention is so hard, but I'm so glad that the passion is coming through for folks who play it. youtube.com/watch?v=ng5ste…
AMBERSPIRE 🌇 The Lighthouse The Lighthouse introduces glow and void, which can later be used for building a Necropolis or Ansible.
Got zero intentions for Siegecaster to get a metacritic score. Not that type of game and not looking for that type of audience. But I am absolutely happy with it being a solid 8/10. Whether you like it or not is a toss up. And some people do. Which is all I wanted.😘
🎉✨8/10✨ These are facts.👍 "Siegecaster’s learning curve and twists on the genre won’t appeal to everyone, its creative mechanics, chaotic gameplay, and clear, passionate design make it stand out. ... It’s a rewarding and memorable experience." tryhardguides.com/siegecaster-re…
Siegecaster was made possible by a small and dedicated group of folks. This appreciation thread begins with @mode7games, who Orlando Life recently called "a literal living legend in indie development." I can't argue. Paul composed the soundtrack, did sound, and kept me on track.
Siegecaster - the small dev project I did music and some other bits for - is out now! Thanks to @Sliwinski @HalfHumanGames @LasterEsq for the opportunity to participate in this madness.
"How quickly the game shifted from overwhelming to addictive. After four or five failed attempts, what initially seemed like insurmountable enemy waves began to make sense.... The progression felt organic, and the “one more try” itch quickly took hold." stillgotgame.org/2025/05/01/one…