S
Sebastian Aaltonen
@SebAaltonen
Building a new renderer at HypeHype. Former principal engineer at Unity and Ubisoft. Opinions are my own.
Helsinki, Finland
Joined August 2015
263Following
43KFollowers
Pinned
S
Sebastian Aaltonen@SebAaltonen · Jul 30, 2018
My Digital Dragons 2018 Claybook ray-tracing & GPU physics presentation video was released during my summer vacation: youtube.com/watch?v=Xpf7Ua…. This presentation has some more info about the coarse RT too (versus my #GDC18 presentation).
11
69
439
135
0
Sebastian Aaltonen Retweeted
O
Olex (Solo gamedev Diablo-like) 🇺🇦🇺🇸@OlexGameDev · Jul 21
I've been dreaming of this C++ profiler for my game for over a year. It's now here. It shows me the slowest code logic that runs over my game components in real time. Each one is a lambda that I can find at the file name and line number. An hour after I made this, I already…
30
73
1.0K
604
82.0K
Sebastian Aaltonen Retweeted
K
Kostas Anagnostou@KostasAAA · Jul 20
Dissecting the NVIDIA Blackwell Architecture with Microbenchmarks arxiv.org/pdf/2507.10789
1
16
109
66
11.0K
S
Sebastian Aaltonen Retweeted
T
Tetsuo@tetsuoai · Jul 15
88
355
3.0K
1.0K
147.0K