Seatin Game Dev - Warden’s Ascent🔺
@SeatinGameDev
Combat & Content Game Design Lead @WardensAscent - Main @SeatinMOL - 10 Year+ Mobile Gacha Whale & Content Creator - Love RPGs, MMORPGs & Fighting Games
Update reviews are in @wardensascent @Pixelmon

A look at some of our later Region Battle Environments our incredible art team have been working on @wardensascent

Mobile games live & die by their First Time User Experience & Onboarding Being able to quickly teach the player core mechanics & game loop and get them having fun as soon as possible is essential Here's a look at the streamlined flow, still quite a few visual polish notes and…
I'm really looking forward to PvP The teams, the strategies, the highlights, the comebacks, the joy, the rage, the meme teams I think it's going to make for a fantastic experience that produces some of the most entertaining video content @wardensascent


Volcanic Battlezone upgrade from one of our incredible tech artists @wardensascent

Just played the latest internal Warden’s Ascent build on my Android this morning It feels like a strong leap up from the previous version, I’m feeling proud of our teams progress on many fronts We’re just going through bug fixing and QA to get this build stable and remove…
Boss Hunt unlocks after the completion of Region 2 Stage 9. This mode of gameplay has 4 difficulties Challenger, Hard, Nightmare & Infinite Each week 2 bosses become active Players are restricted to using Mon from (2) of the (6) Elements, as an example you'll need to bring…
TCG Team have been making some insane progress
This post seems a scheduling mistake - this gameplay is from ~6 months ago - the still image below is the current Ui of the TCG - we will replace it soon and post a video of the wide variety of VFX with the current Ui:
Game seems like an absolute banger I’ve heard Devs are absolutely cooking @Pixelmon @wardensascent
Avax is the chain Pixelmon is the brand Warden’s Ascent is the game Everyone will play this game Mark my words.
NomNom is the GOAT @wardensascent @Pixelmon
Warden's Ascent is inevitable - Boss Hunt - PVP - Treasure Caves - Expeditions - Elemental Lairs So much content cooking at the moment all while the UI, UX & visuals continue to level up and get polished further @wardensascent
There's still a lot more polish & VFX/SFX flare in the works for the Mon Manager But levelling & limit breaking Mon has never felt more satisfying A huge internal effort at the moment to raise the quality bar substantially and smooth out the game is happening across the board…
The Evolution 3 variant of this attack is going to be absolutely savage, can't wait to get the VFX in @wardensascent
Borg evolution line is going to be a lot of fun if you like huge single target Burn damage Animators cooking up some mischief @wardensascent
Borg evolution line is going to be a lot of fun if you like huge single target Burn damage Animators cooking up some mischief @wardensascent
I don't think people understand how much Warden's Ascent is about to level up over the next couple of months @wardensascent
Who got the biggest glow up?👀@wardensascent



Having a Gear System is a core part of any RPG. Relics can be equipped to your Mon to increase their stats & unlock powerful set bonuses. 5 Slots exist. Here's what our talented concept team have been cooking up for different types of Relics in @wardensascent (WIP as always).

In @wardensascent public playtest 2 - we received a lot of positive feedback but also some pointers on what to improve, one of the recurring comments was on Ui/Ux - with the most detailed feedback and suggestions coming from @Diamond_Cruiser (thank you!) - in prep for public…
Bruizer's Sand Blast got a bit of a polish with our new tornado VFX, if you pay close attention, there's a cool sandfall hit impact on enemies after the attack lands⌛️🌪️@wardensascent