Spyros Frigas
@SFrigas
I am Spyros, a Greek freelancing senior 3D artist / generalist.
The Skyblivion version of the Dark Brotherhood armor got the cosplay treat, courtesy of Arvenscraft. Great work! instagram.com/arvenscraft/ #skyblivion #darkbrotherhood #Oblivion




Visiting some older works, the Dark Paladin armor set I made for Digital Serpent after the provided concept art.



Oldies but goodies! Remembering the remade Dark Brotherhood armor set, in its Black Edition. It was a joy to work on this armor set for Skyblivion. Based on the concept made by India Lee Crews. :)

25 years of 3D and 3D hardware: My year 1999 Silicon Graphics 540 Visual Workstation next to my year 2024 Nvidia RTX 4080 SUPER! 🤘#RTX #SGI #SiliconGraphics

Could this be the ONE…you WIN? To celebrate @TheMatrixMovie we challenged modders to create their own custom GeForce PCs inspired by The Matrix👀 Our final build is up for grabs and entering is easy: 🟢 RT this post 🟢 Comment #TheMatrix
We spoke to the project lead of Skyblivion, the ambitious mod looking to bring Oblivion into the Skyrim engine – and find out how it's creating a version of Oblivion that Bethesda couldn't in 2006. bit.ly/2W2SXxg
Another Skyblivion dev diary. What an amazing progress and such a talented and devoted team. Glad to be part of this project. 😊 youtube.com/watch?v=W8Azgu…
Update on corinthian type ancient Greek helmet I am working. Now it's time for the most interesting part, the horse-hair made mane using Maya's Xgen. #Maya #SubstancePainter #zbrush

A work-in-progress screenshot of the new classical era corinthian type helmet I am preparing inspired by the amazing work of Dimitrios Katsikis, the Greek artist and armorer that so faithfully and accurately recreates ancient greek artifacts and owner of HellenicArmors.gr

Illustration de Philippe II de Macédoine, incarné par... Mon papa ! Le linothorax est une création en 3D par Spyros Frigas @SFrigas, d'après l'œuvre de Dimitrios Katsikis. (Ευχαριστώ, κύριοι !)
This a game-ready foldable Karambit knife I made for fun. The polycount is 4,6K triangles. More images on my Artstation: artstation.com/artwork/Ooobay


Do you remember when you joined Twitter? I do! Thank you all for following and supporting my work. Cheers! #MyTwitterAnniversary

This is the fully textured Alexeeva's helmet, made for Black Ice Studio's game "Revenants". The asset is made with 8K triangles. Base mesh was modeled in Maya and high-res sculpt was done in 3DCoat. More images on my Artstation: artstation.com/artwork/xJzEq2 #3DCoat #Maya




A turntable animation of in-game model (8K triangles) of the helmet for the character of Alexeeva. Made for the Revenants game using Maya for the low-poly model, 3DCoat for the high-resolution sculpt and baked with Marmoset Toolbag. #3DCoat #Maya #Marmoset
An major update on the armor of Alexeeva with new high-res sculpt with 3DCoat, new bake and new textures. Made for Black Ice Studio's game Revenants. More pictures on my Artstation: artstation.com/artwork/3oNnAD




The final version of the helmet for the character of Bolt, made for Black Ice Studio's upcoming BR game "Revenants". More images on my Artstation: artstation.com/artwork/XnBGN0


High polygon sculpt of the Level 2 helmet for the character of Bolt for Black Ice Studio's game "Revenants". Modeled with Maya and 3DCoat. #Maya #3DCoat

Clay and wireframe views of the in-game 3D model for Alexeeva's armor with baked details from the high resolution sculpt, ready for final texturing. The bake was done with Marmoset Toolbag. #gameart #Marmoset

A new high-polygon (HP) sculpt for Alexeeva's armor is almost done. Base model was made with Maya and the high resolution model with 3DCoat. #3DCoat #Maya
