OpenXR
@OpenXR
OpenXR
🌐 @OpenXR & AndroidXR are reshaping the future of spatial computing Big moves in the XR world as the Khronos Group rolls out new Spatial Entities Extensions for OpenXR - right as @Google’s AndroidXR begins to gain serious traction. 🟣 Developers now get cross-platform support…
The new OpenXR Spatial Entities Extensions standardize surface detection, marker tracking, spatial anchors, and persistence: uploadvr.com/openxr-spatial…
.@justonpayne talks about development for #AndroidXR including making development as easy as possible with support for @OpenXR 1.1, @Unity and @Android tools. #AWE2025
📢BREAKING: Today @ AWE 2025, @LunarGInc demonstrates initial support for @OpenXR in its popular developer tool, GFXReconstruct. Watch the video to learn more! Press release👉khr.io/1j4😎
🚀 The first open standard for spatial computing is here! The new @OpenXR Spatial Entities Extensions deliver cross-platform, cross-session support for plane detection, marker tracking, and spatial anchors. 👉 khr.io/1j3 #OpenXR #SpatialComputing #XR #AR #AWE2025
Check out the new OpenXR spatial entities extensions! The groundbreaking set of #OpenXR extensions enable consistent cross-platform support for plane and marker detection and tracking, precise #spatial anchors, and cross-session persistence. Learn more: khr.io/1j3
XR Expo kicks off next week in Stuttgart, Germany, and we're excited to be participating. Frédéric Plourde will be giving OpenXR core specification updates and a talk on platform interoperability. Be sure to catch him on May 9th! Learn more: khronos.org/events/xr-expo…

Delighted for Meta's commitment to open, cross-platform solutions with OpenXR. Thanks to Meta & all platform vendors for their cooperation on this important open standard. And thanks to developers letting us know when bumps in the path forward need fixing! bit.ly/4isbyHW
With our upcoming v74 SDK release, the built-in @OpenXR path for @Unity, @UnrealEngine and @godotengine will be the recommended path for development. #OpenXR enables you to build cross-platform and use Meta platform plugins to add unique HorizonOS features. Learn more below.👇
Godot Engine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4/
Statement from OpenXR Working Group in response to community discourse on the OVRPlugin from Meta, plus how to set up cross-device OpenXR on Unity/Unreal/Godot for Windows PCVR: khronos.org/news/permalink…
Khronos Group President, Neil Trevett, participated in state of the union panel on #spatial computing at #CES earlier this month. A recording of the panel is now available. Check it out at: ces.tech/videos/2025/ja…
The Khronos Group is a proud sponsor of XR Women Thrive taking place February 7-9 in sunny Florida! The symposium will include hands-on workshops, talks, and plenty of networking opportunities. Learn more and register: xrwomen.com/thrive2025
At SIGGRAPH Asia, we hosted an OpenXR Birds of a Feather featuring the latest advancements, challenges, and best practices in leveraging #OpenXR's versatile framework. The BOF was recorded and is now available: youtube.com/watch?v=GXYeOu…
This video from Android Developers, explores the OpenXR API, their partnership with Unity, and the experimental release of Unity for Android XR, including features and roadmap. youtube.com/watch?v=UhDx9N… #google #android #openxr @unitygames @GoogleARVR
Khronos hosted an OpenXR Birds of a Feather at SIGGRAPH Asia. The slides and video are now available on the event site: khronos.org/events/siggrap…
OpenXR is an open standard made to improve compatibility between XR software and XR headsets. Google is adopting the standard right out of the gate, joining other major firms like Meta and Microsoft. Other players (like ByteDance recently) also support the standard, cementing it…
Check out @godotengine's new video about some of the hand interaction features being improved in the upcoming #Godot XR Tools: youtu.be/xJKQ2ca5zVw #openxr
Most devs now target OpenXR which both HorizonOS and AndroidXR support. Games will port to AndroidXR very easily. We've always been big supporters of OpenXR as members of the @thekhronosgroup. We are working on something to make it easier for Unity devs too!
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