Numbered Productions - ITEMized demo COMING SOON!
@NumberedProds
Official game dev account of @TheThirty_ | Creator of ARRO-DODGE!, ClawCrashed, and ITEMized | Really hoping that Unity learned from making stupid decisions :V
hey remember this tweet? well this is what i've been cooking up in regards to that. my next game is going to be called "ITEMized," and i'm aiming for a release sometime this summer. stay tuned for more info!! :D #gamedev #indiedev #madewithunity
the best part about coding a level editor with saving/loading is that i can literally just steal my old code from previous projects and it'll probably still work
Hey everyone! I have some unfortunate news, the ITEMized demo is gonna have to be delayed to next week at the earliest. BUT!!! Carina has some news to share about why this delay happened. Take a look at what she's got to say! #gamedev #indiedev
the best part about coding a level editor with saving/loading is that i can literally just steal my old code from previous projects and it'll probably still work
yall i PROMISE ive got stuff cooking!!! just been busy with finals and graduation stuff (which are done), along with a summer class. should be back on my game dev stuff real soon!!
hey it's been a while!! have some more progress on the game :3 new stuff: new colors, a teleportation distance limit, cooldown bars, and a new ability to slow down time for more precision! the game also has a name now: SYNAPSE!!! stay tuned for more! :D #gamedev #indiedev
another update: you thought i was gonna let this game exist WITHOUT a level editor? think again, buddy >:3 anyways yeah you can place stuff now!! still working on other things (selecting, deleting, etc) but its going well!! also peep the sound effects :D #gamedev #indiedev
another update: you thought i was gonna let this game exist WITHOUT a level editor? think again, buddy >:3 anyways yeah you can place stuff now!! still working on other things (selecting, deleting, etc) but its going well!! also peep the sound effects :D #gamedev #indiedev
update on how the game's going: so i added a mechanic that has you speed up a bit every time you teleport to a surface thats -45 to 45 degrees, both with floors and ceilings. this makes you go faster if you chain your teleports! its kinda like ultradashing in celeste. fun stuff!
update on how the game's going: so i added a mechanic that has you speed up a bit every time you teleport to a surface thats -45 to 45 degrees, both with floors and ceilings. this makes you go faster if you chain your teleports! its kinda like ultradashing in celeste. fun stuff!
being a game dev is so cool because i can whip up something like this within 2 hours or so
being a game dev is so cool because i can whip up something like this within 2 hours or so
(NOT AN APRIL FOOLS JOKE) oh my god i uploaded the wrong video HERE'S THE CORRECT ONE LMAO
coming to v0.0.8: player FOV and look sensitivity sliders! these were long overdue to be added to the game, but it's better late than never. not much else to talk about regarding these, but you can turn them both up to insane values for the funny!! #gamedev
coming to v0.0.8: player FOV and look sensitivity sliders! these were long overdue to be added to the game, but it's better late than never. not much else to talk about regarding these, but you can turn them both up to insane values for the funny!! #gamedev