Nestach
@Nestach
#solodev working on the action #platformer "Project Beyonder", loves games and #gamedev so feel free to DM me and let's talk games!
Here are some extreme camera switches I’ve been trying out. I really like a few of them, but others might get ditched #screenshotsaturday
Did some tweaks and bug fixes for wall jumping and sliding, it's way more responsive and satisfying now! #WishlistWednesday
Working on an #indiegame? Share some screenshots from your #indiegames with us. 👇 Check out the other games in the replies, too! 🔍 #ScreenshotSaturday #CelebrateIndies
It's #ScreenshotSaturday Show us your #indiegame! 💬 REPLY | 🔁 REPOST | ❤️ LIKE #indiedev #gamedev #steam
Here are some tests I made with the crystal collect system. It helps guide the player in a direction and maybe even hint at secrets if you keep an eye out! #screenshotsaturday
Hey, #indiedevs! 👋 Working on an #indiegame? Share your #indiegames here and wishlist the others in the replies! 👇 #WishlistWednesday #CelebrateIndies
It's #WishlistWednesday Show us your #indiegame! 💬 REPLY | 🔁 REPOST | ❤️ LIKE #indiedev #gamedev #steam
Built a little combo system for collecting crystals in a row. Keep the combo going before the timer runs out and you might get a treat! #WishlistWednesday
The new life pickup now has all the code needed for the player to collect it! It refills a life and even plays sounds too #screenshotsaturday
Added a 3D model for the life pickup and tested a quick animation rig. Still figuring out the materials, but it's a good start #WishlistWednesday
Testing the AI for this charging enemy. It's kind of doing the job of two enemies right now, so I’m planning to split it into two simplified enemy types #screenshotsaturday
Put together a quick version of the enemy with AI and animations. First time animating anything insect-like. Movement and animations still need work, but it’s a start #WishlistWednesday
Putting together a quick model with basic rigging, animations, VFX, particles, and materials to see how this enemy might feel in the game world #screenshotsaturday
I did a quick 3D model in Blender based on a concept for a new enemy and made a simple rig to try it out later in-game #WishlistWednesday
Tried to get a Main Menu up and running, nothing fancy, just laying the groundwork. This one’s going to take a lot more work #screenshotsaturday
I've been experimenting with some tendril effects and might use them for enemies in the future #WishlistWednesday
I'm off on Midsummer adventures, but here's a little update on a new environment I've been working on #screenshotsaturday
I replaced my old, crappy camera system with a much better one. The new camera now shows what’s ahead, handles camera switches smoothly, and helps display what’s above or below you when you jump or fall #WishlistWednesday
Added functionality for health pickups to detect the player, threw in some effects and upgrades too. I need to create a health bar next #screenshotsaturday #gamedev #UE5 #indiedev #gaming #unrealengine #blender #UnrealEngine5
I started making a placeholder for health pickups in the game and ended up creating this cool refraction effect around it! #WishlistWednesday