NVIDIAGameDev
@NVIDIAGameDev
NVIDIA-related news and announcements of interest to game developers
Level Up With NVIDIA 🎮 Hear from experts in this webinar series and learn about integrating RTX technologies in popular game engines. In this episode featuring @JSFILMZ0412, we talk all about NVIDIA’s RTX branch of UE 5.6. Register now 👉 nvda.ws/4o1mCPW

Working on your submission for the #AIonRTXHackathon, but a little stuck? Our NVIDIA experts are here to help. Join us on Monday, July 14 at 1:00 p.m. PT on our NVIDIA Developer Discord to get a little (G) assist and get your project over the finish line. Join the Discord 👉…

“Ray tracing freed artists from many of those constraints.” In this article from @GameSpot, Ubisoft Technical Architect Nicolas Lopez describes how switching from a baked to dynamic lighting system allowed the team behind Assassin’s Creed Shadows to create high-fidelity,…

Turn up that light count 🎆 Check out the amusement park demo and watch the full #GDC2025 session ➡️ nvda.ws/44jFhNR ✨ Footage captured on a GeForce RTX 5060Ti 16GB with DLSS 4 and NvRTX hardware ray tracing features active ✨
Introducing the first #AIonRTXHackathon 🖥️ 🏆 Build a custom Project G-Assist plug-in for a chance to win NVIDIA RTX prizes like a GeForce RTX 5090 laptop. Details ➡️ nvda.ws/45mbAhj Watch the video to get started 👇
In this special edition of #CreatorsVoice, NVIDIA CEO Jensen Huang shares some insights into the creation of #NintendoSwitch2’s custom processor. Watch more Creator’s Voice videos here: ninten.do/6014SlL7o
Learn more about the DirectX 12 Agility SDK updates and ray-tracing improvements in this article from @wccftech ➡️ wccftech.com/microsoft-agil…
By using cooperative vectors, developers can directly leverage RTX Tensor Cores from within DirectX shaders, allowing for hardware acceleration of RTX Neural Shaders.
WWT is back at Unreal Fest 2025 and we can’t wait to show you what we’ve been building. From real-time 3D innovation with hands-on demos and one-on-one chats to a special live presentation from Kyle Lindsey on “Practical Digital Twins." We’re pushing Unreal Fest to new heights.
🕹️ Power up with Nsight Graphics 2025.3. This new release brings many feature and stability updates to the recently introduced Graphics Capture tool, including support for RTX Mega Geometry in Vulkan. Check out the full release notes and download now ➡️ nvda.ws/3Hj9G7i

New updates for NVIDIA ACE’s suite of digital human technologies on-device 👇 💬 Take a text output and convert it into voices in multiple languages with Riva TTS. 🎧 Convert audio to facial animations in real-time with Audio2Face-3D, now available as a plugin for Unreal Engine…

Join us at Unreal Fest 2025 for a session on transforming gameplay interactions through agentic workflows. Key topics include: ⚡️ NVIDIA ACE 👤 AI-enhanced avatars 🤝 Co-pilots running locally or in the cloud 🔗 nvda.ws/43GuJIn

Dive into the 'Zorah' Art Blast and discover how the teams across NVIDIA leveraged neural rendering and the latest NVIDIA RTX Kit technologies to create this stunning, detail-rich environment. 💥 epic.gm/artblast-zorah…