Moonleaf studio - Wishlist Halve on Steam now!
@MoonleafStudio
Indie Game Dev studio. Help two separated spirits find their way back to one another - Wishlist Halve on Steam now! http://store.steampowered.com/app/1906430/Ha…
We’ve been working on our passion project, Halve, for more than 3 years now - and I’m way beyond excited to share with everyone a brand new Steam Demo! Check out the Demo here on Steam: store.steampowered.com/app/2391460/Ha… #gamedev #indiedev #games #game #madewithunity
We’ve poured love into every detail of Halve - from the calming visuals to the soothing sounds. Here’s a little moment from the game, just for you. 🎧🌿 Put on your headphones and let yourself drift. Demo available on Steam now! #indiedev #gamedev #games #cozy #music
Most games overstimulate. This one soothes. Check out Halve demo on Steam now and let us know what you think! 😊 #beautiful #cinematic #cozy #indiegame
Today , I Tried Halve and i will say the games visuals can trick you for games difficulties. Will Buy this game when it will be released @MoonleafStudio
The HALVE Demo is LIVE on Steam Next Fest! We also recorded a dev commentary - watch it on our Steam page for behind-the-scenes stories and design insights! Spoiler alert! Play the demo first, then let us know your thoughts in a review! 💬 store.steampowered.com/app/2391460/Ha… #indiegame
We're participating in the Steam Next Fest starting tomorrow with our game, HALVE! Please try out the HALVE Demo and let us know your thoughts! 😊 #gamedev #indiedev #games #indiegame #madewithunity #SteamNextFest

Having a blast showcasing our game Halve at Comic Con Baltics expo! Day 1 done - 2 more days to go! 🤩 @CCBaltics #indiedev #games #showcase



Working on character rotation in 2.5D platformer games can be quite tough... and funny at the same time 😂 Btw, you can wishlist our game HALVE here, public demo is coming soon!👀 - store.steampowered.com/app/1906430/Ha… #gamedev #indiedev #games #game #madewithunity
Coming up with some... quite explosive obstacles in our game Halve 👀 #indiegame #gamedev #VFX
We're making great progress on our game, Halve, so far! Finally started polishing stuff and creating some story elements - including in-game cinematics! 🧙 Check out this sneak peek from one of the recent in-game cinematics 👀 #indiegame #gamedev #VFX #SFX
How difficult should we make the secret collectible areas? Yes, do it. #indiegame #gamedev
Getting back on the 'Composer Devlogs' wagon! This time around, I'm talking about the main theme for Halve by @MoonleafStudio and how it came into existence (it involves Kalimba and literal inspiration from the game) :). (Link in next post)
We're cooking up some exciting stuff for our game Halve! 👨🍳 Check out the visual and audio updates we did for the side-switching portals 🔄 #indiegame #gamedev #VFX #SFX
Recently released a new Devlog for our game Halve! youtu.be/pwv6GcYgJmo We have designed loads and loads of levels, and in this Devlog, I want to share the overall workflow that we use and what kind of challenges we encountered! #Screenshotsaturday #gamedev #indiedev #games
A new Halve's devlog is up! 🔥 In this one, we will take a deeper dive into how Halve's character design has changed throughout the whole development process. 🐦🦌 Check out the video here - youtu.be/E0ftoDOFuCE
One of the features of 'Halve' by @MoonleafStudio is that you have to desynchronize the characters to solve puzzles. I've been experimenting a lot with a bit of #musicdesign that will rhythmically displace the music in real-time based on the characters' positions. 🧵 #gamemusic
Calling all couch co-op maniacs and chaos-enjoyers! In a mere 72 hours, your factory shift kicks off📦
📦No forklift driving license needed to play Ready, Steady, Ship! on April 19! 📦 #TrailerTuesday
Input Prompts update released! Over 1,000 icons covering many consoles and input methods, they're all CC0 (public domain) and can be used for any type of project without giving attribution. My gift to you 😊 Download: kenney.nl/assets/input-p… #gamedev #gameassets
Working in one of the longest Cubase sessions I've ever had. 25 minutes with ideas, experiments, and finally a couple of working loops for @MoonleafStudio! Planning to pick up the composer devlogs again this week!