Miolith
@Miolith_
🇨🇵 French programming dork creating animations with math and currently working as VR/AR engineer. I exist on youtube : https://www.youtube.com/@MiolithYT
I made a quick video to help you understand why 4D coordinates are forced upon you in 3D graphics. #OpenGL #Vulkan #computergraphics youtube.com/watch?v=o-xwmT…
Currently working on a fast voxel editor to edit the world of my game which has a ton of tiny voxels. I implemented this in Vulkan and C++ because I presumably enjoy torturing myself. #voxel #vulkan #graphicsprogramming
In the making of my next shader, I accidentally created the coolest eye ever

Small topology trick: The neon goes through either one hole or both was a fun shader to make and an opportunity to implement some Voxel Cone Tracing, PBR material & Rayleigh/Mie light scattering shadertoy.com/view/4XG3zm #glsl
Here's a very approximate shader animation of Journey #glsl shadertoy.com/view/4fyXzc
Currently working on a minimal animation software, I couldn't believe how many pain points I had to figure out to get it to work 😭 You can follow the progress of this project right here github.com/Miolith/FastMa…
I've been working on simulating #OuterWilds solar system exclusively with fragment shader. Quite happy of the result tbh! shadertoy.com/view/lcXGWs
Experimenting with shaders made me realize that representing a sphere in (xyz)^2 coordinates instead of xyz makes rounded cube