Christer McFunkypants Kaitila
@McFunkypants
Optimist #gamedev since 1993. Keynote speaker for Ludum Dare and Global Game Jam. #LDJAM #GGJ25 http://christerkaitila.com http://soundcloud.com/mcfunkypants/
fake it till you make it is about overcoming impostor syndrome... but when taken literally, may be backfire! you'll always feel like a fake! an impostor forever. may I suggest own it while you hone it
#gamedev homebrew sound effect creation secrets! (today I created a melee combat sound library, various hit clangs/clashes and miss/arrow wooshes, and OOF chest punch hit sounds)
enjoying slowly sculpting a lowpoly medieval village "from scratch" (no prefabs!?!!? mmmmmm so refreshing) pushing and pulling faces oldschool style for an Unreal rpg we're making feels like playing with lego, fun and easy and grid-snapped like only lowpoly can be


inspired by the artist Moebius today I drew some lines on paper and turned them into textures for a godot project



used to tweet many times a day. never felt alone. felt like being on a bus full of people with the same job as you. familiar faces. we're all going in the same direction. felt like I was part of a school of fish swimming a stream of posts, friendly strangers pushing me forward
same meshes, different import settings (vertex normal smoothing angle)
Indie devs, don’t market your game like it’s AAA. - You’re indie. - Be weird. - Be raw. - Be silly. - Be authentic. Use your size as your weapon, not your excuse. You've got this!
hey #gamedev friends be sure to catch the amazing #G4C2025 Games for Change Festival. celebrate games and devs that help make the world a better place using empathy and kindness and general awesomeness!! check out this clip from the keynote!!
modelled some "machiolations" for the first time! a new castle word I learned today: it's that row of little arches you often see on castle walls underneath the "battlements" which are parapets (low walls) with alternating "merlons" (high part) and "crenels" (low part)

#gamedev placeholder vs iteration 2! lol but now that I look at it... it needs a third edit to improve the transition from grass to mud... and maybe I could add noise to the mud alpha fade to be less linear... version 3 beacons!!! better get to work!!! =)


did the code/art/sound for this interaction ALL IN ONE DEV SESSION! treasure chest sprite that opens if you click it, plays a sound, spawns random pickups, plus the code for coin entities too love it when you get a spike of ultra #gamedev productivity!!!!!!!!!!
#WholesomeDirect 2025 happened this weekend. Here are the games: some extremely good ones this year imo wholesomegames.com

today's #godot #gamedev victory came in the form of getting some terrain chunks to have a textured outline! can't wait to make some better "crust" textures for cool looking dynamic terrain, especially for the snow and ice where grass makes zero sense lol



my kid wants to make a game with me over summer holidays as a father-son project and I can't WAIT!!!! it's the modern equivalent of making a tree house in the back yard together
happy earth day. removing dog poop bags, coffee cups, and cigarette butts from a forest hiking trail I love! 7th or 8th year in a row so I guess it's a family tradition now - thankfully the weather is lovely. LET'S DO THIS!

decorating/lighting an FPS level blockmesh today for an upcoming @HomeTeamGameDev #gamedev project, adding pipes, wires, lights, signs, trims etc. so relaxing.

