Mayte CG
@MayteCG
Freelance visual, motion & UI designer by day | Rive Ambassador 👾 Album art for metal bands by night 🤘 | I love horror 💀
I just got a Bluesky account. Looking forward to connecting with designers, developers, and other creatives. Are you already there? Let's connect! 👇 bsky.app/profile/maytec…

Excited to share my second piece on @rive_app's official blog! 👇 I talk about shifting from designer to builder, collaborating with devs, and optimizing your Rive files. Big thanks to the Rive team: always a pleasure! 🖤🤗 #Rive #UIDesign #DesignToDev
Designing in Rive means your work is the final product. @MayteCG breaks down how to think like a builder, work smarter with devs, and optimize your files before they slow you down. A must-read for any designing shipping with Rive. Blog: rive.app/blog/a-designe…
Just messing around with Data Binding Lists in @rive_app! Like almost everything in Rive, you can use Lists in ways that aren’t immediately obvious. I was just tinkering and somehow ended up with this little 1-bit paint thing with a super quick and simple setup 💀
Hola @euskaltel , soy cliente. He recibido un email (aparentemente vuestro) en el que se me dice "Ya tienes Max con Euskaltel, ahora es el momento de activar tu suscripción" pero yo no he contratado Max en ningun momento ni lo quiero. ¿Podeís aclararme si se trata de un error?
Data Bind Images is here! 🔥 This new feature is so amazing that you can even swap images that has a mesh animation applied.
You can now data bind images in Rive! @airnanan demonstrates how to use the feature to dynamically swap images in the Rive Editor and at runtime — available now in Early Access! 👇
Sharing my first tutorial about creating in @rive_app a customizable object with different width options, using bones to set up a state machine and control sizes. First tutorial here: youtube.com/watch?v=HL7uZc…
Come join @rive_app 's brand-new community 👇 See you there! 😉
Explore our ✨new Community✨by signing in with your Rive account: community.rive.app. Snappy, searchable, and mobile-friendly. Yes, really. ➡️ Official support ➡️ Early Access discussions ➡️ Showcase for sharing work ➡️ Job listings, tutorials, and resources ➡️ Discord…
Snag your spot for this 2-day, live-streamed Rive course with @rossplaskow, and use the code NIDRV25D for a special discount. More info and 🎟️: nuovoistitutodesign.it/short-course-r…
That moment when you start a small project to try out one @rive_app feature (scroll), they drop another amazing update (feather), and you've got a whole new toy to play with in the same project... 😱 #rive #gameui #uidesign #gamedev #indiedev #WorkinProgress
N-Slicing lets you scale, stretch, and remix UI elements dynamically. Here are 7 ideas to you get started. rive.app/blog/7-ways-to…
7 ways to use N-Slicing🔪 Having the opportunity to write this story for Rive's official blog has been incredible. I loved creating the accompanying graphics as well 👇 Thank you, @rive_app and especially @grlsgonevinyl & @sarahwarn 🖤Designers: Have fun playing with N-Slicing!🤘
Thread with awesome N-Slicing and Rive Layouts examples by @MayteCG to create responsive graphics and Ul with @rive_app 👇
Introducing Vector Feathering — a new way to create vector glow and shadow effects. Vector Feathering is a technique we invented at Rive that can soften the edge of vector paths without the typical performance impact of traditional blur effects. (Audio on 🔊)
@rive_app 2024 recap is great, but have you noticed this little sneak peak of what’s coming? Scripts!
Dear 2024, you were a beast of releases. Here's a quick recap of everything Rive accomplished while we definitely did not sleep. 😅 Stick around for some sneaky 2025 easter eggs. 👀
We've added visionOS and tvOS support to our Apple runtime! Ship production-ready graphics — with interactivity and state-driven animation — to Macs, iPhones, Vision Pro, and Apple TV.