Maxime
@MaximePoutiline
Art direction, visual storytelling, community content for Counter-Strike
The grand finalists for the CS2 @Mapcore contest will be announced soon. Whatever the outcome, finishing a map is a miracle in itself. Congrats to all participants! Moving forward, I hope @CounterStrike gives a clear signal about their stance (support or denial) on hostage maps!

After 5 months of work, I'm excited to release the final update for my @CounterStrike map "WILD"! Huge thanks to @Mapcore and @FACEITcs for hosting the Big Adventures contest. Congrats to the 9 other awesome entries! Check out Wild on the Steam Workshop bit.ly/CS2wild




WILD UPDATE 🏞️ Overhauled visuals across the entire map—improved clarity and navigation. Would love to hear your feedback. steamcommunity.com/sharedfiles/fi…




G̵̨̨̻͕̳̔͒͋̎Ĺ̴̗̬̬͚̯̮̭̲͔̼̠̘͌̅͋̑̇͗̽̽̿͋ͅI̷̙̓̽̒̃̕T̷̛͖̰̮̘̞̼͓̭̙̙̿̓̅͗̄C̴̛̘͒͂̏̈́̈̆̔̓̑̒̀̾͆͝H̶̩̺̯̻̰̞̙͉̠̫͔͗̇͆̄͂̒̄̎̅͆͒̑̇̕
Called it with the model I made for Palais! So cool to see it in-game now!

That’s 𝘞𝘐𝘓𝘋 Unexpected, I’m grateful to the judges. Congrats to all the participants!
🚨 The big announcement you've been waiting for! 🚨 All of the judges have cast their votes and chosen the top 10 maps that will compete in the Grand Finale stage of the Mapcore @FACEIT 2025 Big Adventures contest. Check out all 10 maps here: mapcore.org/topic/30276-bi… #CS2
This guy will get a 'Trash Coin' which will give him full legitimacy to be bad at Counter-Strike in a completely valid way!
♻️Introducing Trash, a new Wingman map for @CounterStrike set in waste recycling plant. 🔗Check it out now: quo.dev/trash