Mage TCG
@MageTCG
MageTCG is a dark fantasy trading card game and first person battle simulator. Join the battle for the future of humanity. The fire is lit!
From the Ashes of a Broken Industry, MageTCG Rises Like a F*ing Phoenix link.medium.com/kWSivHY9lQb
In the twilight of Earth: 2250 — as ley-lines fracture, celestial gates crack open, and the bones of ruined empires bleach beneath acid moons — there descends a flame not born of this world, yet burning for it. Her name is whispered across wastelands and sanctuaries alike:…
In the rotting beauty of post-collapse Achaea, where crystalline spores drift through the skies like ghostly snow and alchemical gardens bloom from irradiated soil, there lives a being both feared and revered: Rin Almachina, Rifthealer. Born of the Eleusian strain, Rin emerged…
In the scorched silence that followed the last of the Great Collapses, where ruins echoed with the memories of fallen empires and mutated beasts prowled the wreckage of civilization, a new voice rose — clear, commanding, and utterly unyielding. That voice belongs to Masaai, the…
In the fractured age of Earth: 2250, where ruin and resurrection twist through every crumbling city and rewilded forest, one presence drifts like perfume through the aftermath — a whisper of warmth, a song remembered by the soul before the ears. That presence is Serava, a Faerie…
He emerged from the edge of time, not as a conqueror or savior, but as a question: What if you could reshape destiny with your own hands? Titus, Forge of Epochs, is one of the first successful fusions of organic humanity and post-singularity cybernetics — a prototype cyborg…
🔥 The Fire Has Been Lit... Now Help It Grow The First Official MageTCG Community Newsletter magetcg.beehiiv.com/p/the-fire-has…
🎙️ New Podcast Drop: The Rebellion Has Begun I break down why TCGs are collapsing—greedy corporations, dying stores, collector fear—and how we’re rebuilding from the ground up. 🔥 Retailer-first 🔥 Community-driven 🔥 No permission needed This is the start of something real. 🎧…
In the coral-lit depths off the shattered shores of the Sunken Spires, where ancient skyscrapers serve as reef and tomb alike, swims a figure known to some as myth, to others as savior. He is Dolph, the Oracle of Tides — a being of both man and sea, of breath and sonar, of wounds…
When the first cathedrals of Earth crumbled beneath the weight of arcane war machines and skyborne abominations, a single winged figure descended silently through the ash. Not to fight. Not to condemn. But to listen. His name is whispered in wind-hymns and campfire tales: Oryn,…
There is a tale told in the wind-choked ruins of Elaran Spires, of a figure with wings like tempered gold and eyes that see through the soul. He falls like judgment, lands like hope. He is called many things: Skyblade, Featherbane, The Silent Flame — but most know him as…
In a world where even silence can kill, his laughter is a weapon — and his music a riot. Known across fractured settlements and forgotten amphitheaters as Espera, Chord of Chaos, this Tiefling Bard roams the wastes with a grin as sharp as his horns and a soul set aflame by song.…
In the broken forests of Virethorn Vale, where the trees whisper in binary and the wind tastes of rusted ozone, the name Vaelor Swiftbane carries on the arrowheads of legend. Born of the scattered Ashenleaf Elves, a once-proud kinship now hunted into myth, Vaelor was not raised —…
In the fractured dreamways between this world and others, where memory and myth bleed into the waking lands, walks Jarron, Vessel of Reverie — a Faerie Paladin sworn not to a god or king, but to the raw pulse of dreaming itself. Born beneath the storm-glass trees of Kava’i's…
Once a simple coastal tradesman in the fractured fishing colonies of Styxhold Bay — a salt-wracked inlet carved into the remnants of old-world North Atlantic shores — Scrimshaw was a quiet, solitary monk of the Order of the Wavering Calm, known more for filleting sea beasts and…
In the twilight of Earth’s second age, amidst the crumbling ruins of fallen megacities and echoing silence of lost empires, there walks a man who inspires both joy and suspicion. His name is Hugo, once a nameless boy in the slums of New Virelia, now a Cleric of uncommon heart and…
In the storm-ravaged ruins of Earth: 2250, where history lies buried beneath ash and time, a voice rises from the edge of reality itself. It is not a roar, nor a chant — but a howl, echoing across ancient towers and shattered plains. That howl belongs to Sage, Howl of the Beyond.…
In the hushed hours between worlds — between movement and stillness, death and life — a streak of shadow races across the ruins. Some call him ghost. Others call him legend. His name is Dream, Wandering Soul.Once believed to be nothing more than an uplifted canine scavenger,…
In the fractured world of Earth: 2250, where shattered civilizations cling to ruins and mutated beasts prowl a corrupted wilderness, a silent figure moves through the sky like a ghost on a warpath — his name whispered in awe and dread: Tarnok, The Airborne Phantom. Once a…
In the shattered world of Earth: 2250, where the ruins of hyper-civilization crumble beneath overgrown wilderness and mutated beasts, one name emerges like a candle in the encroaching dark: Eryndor, Beacon of the Forsaken. Born in the broken district of Tarn Vale, where twisted…
In the broken twilight of Earth: 2250, where fractured skyscrapers claw at a dying sky and mutated beasts roam the ruins of once-great cities, one man travels alone — faster than the wind, and quieter than its passing. Vastir, born of the scattered remnants of humankind, is not…