JadeLombax
@JadeLombax
Building little things out of code.
Finally got around to the main disappearing block gauntlet. I took the liberty of removing the ankle biter in the first section, that was a particularly nasty touch in the original. #MegaMan #Pico8
Got behavior logic for all but one regular enemy type in place, and I'm working on adding enemies to the rest of the levels. Currently around 6780 tokens (working to reserve at least 1,000 for boss AI). #Pico8 #MegaMan
A playable demo of my #Pico8 Mega Man demake is now up on Lexaloffle: lexaloffle.com/bbs/?tid=51064
Posted my entry for #TweetTweetJam 10, a tiny space shmup in under 500 characters. Play here: jadelombax.itch.io/sector-498 #Pico8
Weapon energy usage and refills are working. Still need to add the different sprites and behaviors, but the snazzy colors have to count for something. #Pico8 #MegaMan
There are some bugs to work out and behaviors to tweak, but I've been making some real headway in adding enemies. Hope to have a complete single-level demo ready fairly soon. #Pico8 #MegaMan
Val Kilmer, Star of 'Batman Forever,' 'Tombstone,' Dies at 65 variety.com/2025/film/news…
Got the infamous disappearing blocks working. #Pico8 #MegaMan #Gamedev
Got a few bugs to work out, but throwing blocks is mostly working. It's surprisingly complicated. #Pico8 #Megaman #Gamedev
Some sprites aren't finished yet, and I need to add weapons and bosses, but it looks like everything should basically fit on one sheet. #Pico8 #MegaMan
Working on adding enemies to my #MegaMan demake. I'm planning to redesign some things a bit, including this part, and sand off some rough edges from the original. #Pico8
Finally getting back to my recreation of #MegaMan, made a system for building composite sprites to simplify animation and pack a lot more into the spritesheet. #Pico8
Went ahead and released it: lexaloffle.com/bbs/?tid=145191 #Pico8 #SuperMarioBros