David Walters
@HiddenAsbestos
Come man Too Year!? Lazzy! Plz Releas AASP
Thunder Helix is OUT NOW ! 🚁 store.steampowered.com/app/1906230/Th… #steam #earlyaccess #flightsim
Day 3 of space prototyping - added in some gas giants for that "moon" feeling 🚀. Next step is to unify the aesthetic a bit. (Next update on Monday) #gamedev #lowpoly


A new Thunder Helix update has been released ! store.steampowered.com/news/app/19062…
I rejigged the Thunder Helix name entry screen to remove some blank space and include the supported button shortcuts for space and delete. I'm much happier with this design. #gamedev #solodev

Today I'm working through the whole front-end of Thunder Helix to add this button prompt bar along the bottom of the screen. Might take a while but it'll improve accessibility. #gamedev #solodev

Quixel Megascans are a great time saver👍 #gamedev #lowpoly

Experimenting with SDF subtraction to make more interesting rocks. Think I might write a "hot or not" front end to an RNG and then just spend an afternoon randomly judging rocks. #gamedev


Don't look at this Classic lens flare TM without proper eye protection 😎 #gamedev

Seems like at least half a dozen people have looked at my planet renders and seen MechWarrior 🥳 The thought of designing mechs is a little daunting (no-one ever got sued over mech designs right?) but it's definitely a project I'll consider in future. #gamedev #indiedev
Added a reflection by simply drawing the terrain upside down. By tweaking the vertical fog and ground transparency, it's quite effective. #screenshotsaturday #gamedev #lowpoly


Day 8 - Began working on some better terrain. Using a Synty asset pack to help speed things up. Started off too high poly, reduced it to about 50 tris, then added a material/texture. Needs more work. #gamedev #lowpoly




Day 7 pt.2 - Experimented with cumulus style clouds (inspired by those found in MSFS 2004). But I don't think they fit, not in conjunction with the perfectly decent clouds I have already. So into the bin with this one. #gamedev #lowpoly

Day 7 R&D - Scrolling clouds. Set it a bit too fast at first and ended up making a time-lapse effect.
Day 6.5 progress :) --- made the clouds scroll to match the camera. #gamedev