Martin Griffiths
@Griff_
#NoMansSky Engine Programmer. Owner of #TrickyPixels who re-mastered #JourneyPS4. Platform lead on #ProjectCars and EA’s Harry Potter games. BAFTA member.
In a past life at EA I worked for 8 years on the engine for the Harry Potter games - in 2006 it was a formative time because Order of the Phoenix was the first fully streamed, open world game that we'd made : from an old sd card.. the first time Harry ran around Hogwarts on PS3!
#NoMansSky Beacon 5.75 is releasing now on all platforms - amongst the other fixes, it contains a fix for a PSVR2 only bug that was exceptionally difficult to track down. I probably spent more than 15 hours on this one, which caused flickering on some types of grass and trees!
10 years ago today #Journey released for PlayStation 4! I had spent over 16 months working on the port with another programmer, guided by @SonySantaMonica and @thatgamecompany . I wrote a note that week on July 23rd 2015 and that post still sums up my feelings a decade later: —…

New 10x Editor Release (1.0.340) Added support for Git and SVN. Updated lines now shows difference from source control and shows in margin. Optimisations for large files, multi-cursor and window refresh rates. Improved parsing of lambdas. Improved autocomplete sorting and…
One of the bugs that has proved quite tricky to fix is now resolved in our current experimental build - this should make its way into #NoMansSky 5.74. The bug made certain base part textures low resolution and has eluded us for quite a while. Some more details: When looking at…
Thanks for reporting and posting this! Yesterday I fixed this issue in No Man's Sky after running with the Vulkan SDK1.4.313.0 validation layer! It also looks like the NVIDIA Streamline library has this issue, so I wrote up a report to them detailing your post and the fix.
🎮🪐 No Man’s Sky explorers, I’ve built something for you. It’s called glyphs.had.sh A fan-made navigation tool to help you explore, chart, and understand the NMS universe like never before. 🚀🗺️ Let me show you what it can do. #NoMansSky #NMS #cartography #tool
Am I even in No Man's Sky anymore? @NoMansSky @hellogames #NoMansSky
There's a ton of fixes coming in the next #NoMansSky update, but close to my heart are two things that I've now coded up which just missed the original release: - Support for Terrain Tessellation on Switch 2, which significantly enhances surface detail, allowing landscapes to…

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No Man's Sky is truly a magical and beautiful experience. I can't believe it's soon be 9 years since its release 🤯 @NoMansSky @hellogames @Griff_
When the Switch 2 dev-kits arrived in 2024 I was excited like a child at Christmas.. despite being 52yo! Today I got some more of that same excitement when the real console arrived at home - very proud of all the team at Hello and our hard work to make NMS a launch title, today!

The first raft of fixes for #NoMansSky Beacon are now out in our Steam experimental branch. These will make their way to the first 5.7 series patch, pending testing and feedback. steamcommunity.com/app/275850/dis…
I spent around a year of my life spread over 2024/25 working on the NMS Switch 2 Edition - one of the most top secret projects I've ever worked on.. we even had a secret room to hide dev-kits! So proud of the end result - it is a remarkable device and a big step-up from Switch 1!
Announcing NMS Switch 2 Edition! 😍 🧑🤝🧑Multiplayer 🤯4K Texture Support 🎥Improved Framerate 🎯Crisp UI 👆Touch Controls 📺TV Mode Resolution 🤌Handheld Resolution 💎Increased Geometry 🙌Gyro Support 🏎️DLSS + DRS 🏘️Settlements 🎁Cross Save 🎮Cross Play 🥓Beacon Update Free👌
Sometimes I'll crash because I'm constantly distracted by the shadows and wake of my ship 😂😂😂 but seriously look at this. @NoMansSky #NoMansSky @hellogames @Griff_
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Tried something different tonight to test the sea reflections and well... @NoMansSky #NoMansSky @hellogames @Griff_
Filling a huge cave with lights in #NoMansSky (From Reddit, Credit u/osrsslay)

One million 🙏 One million of the most welcoming, enthusiastic folks you’ll meet ❤️