Gouf the Gnasty
@Goufuem
Profile Icon and Header by @NEBULArobo | I make videos ⤵
My extensive video analysis on ARMS is complete. Everything you could ever want to know about the game design, worldbuilding, high level play and more can be found in this heavily produced video from the perspective of a top player. #ARMS #NintendoSwitch youtu.be/R_nSmvcHtqM
Turning the tonfas into sai is pretty genius. Complete with swapping the blunt hit sound effects with the slashing ones. Thanks @afiendmods for putting so much effort into the TMNT mod! #NinjaGaiden
Due to the way the physics system works, many weapons can be used to increase your velocity and momentum. For instance, the recoil from a shotgun blast aimed behind you or below you can be used to propel yourself forward or into the air. #AFUBeta
I love how tight interiors of tracks allow for obstacle course-like design you don't get out of most racing games. It also creates chokepoints that certain weapons can take advantage of for devilish plays. #AFUBeta
There's a certain design elegance in introducing a single element, water, that completely shifts the dynamics of both racing and combat. Waves let you gain speed in the air, but fighting on water is riskier—get knocked off your airframe, and you're defenseless. #AFUBeta
Some more refined Spirit Mimicry play. #SpiritXStrike #Inheritor
The mental stack of the Spirit Mimicry system will take some time to get used to, but it's fun and the most defining aspect to the game. It lets you copy individual moves of your moveset (and their properties) and use them at will for attack and evasion. #spiritxstrike #inheritor
It's super cool how NG4 is leaning into mobility as one of its defining characteristics. The Bloodraven OT gives you a dash OT, whereas the regular form gives you a stationary OT. A very thoughtful piece of new utility for OTs. Even the basic jump is augmented in Bloodraven form.
Pre-order #NINJAGAIDEN4 to receive the Dark Dragon Descendant Yakumo Skin at launch. Make sure to get it before October 21st. teamninja-studio.com/ng/us/ng4/
Love how the differing crowd control and attack options add different flourishes to the beat of songs. This in addition to the fact that finisher hits will even skip beats on purpose sometimes really does a great job at making the musical experience feel dynamic. #deadasdisco
Pretty fantastic execution of a concept. Works like a charm with a lot of songs/artists that appear in other rhythm games too. #deadasdisco
Probably the only game I've played since Devil's Third that fully understands the joy of the scrap and improvisational thinking. A fantastic blend of arcade racing, third person shooter, melee action, and high mobility/physics mechanics.
💥 #AFUBeta starts May 2 with an all-new racer. Some ride for glory. Others for blood. The Nuclear Them? ☣️ They ride to prove they're better than you. 🖕
Rain World: The Watcher is LIVE! 👁️👁️ store.steampowered.com/app/2857120/Ra…
Never played a shooter before that has a physical, physics based projectile that works like this. You can deliberately use the grounded state of the slide to have the balls roll along the ground, allowing you to get a more stable shot than you would normally. #ODDROOM
🔈Early Access version of #ODDRooM is now available!!! Download it on the #Steam Store now!!! youtu.be/8dzoC80NBbc?si… youtu.be/8dzoC80NBbc
I wonder who *they* are
They doing good work on PC. #NinjaGaiden
AI behavior in Ninja Gaiden 2 White feels much improved over Sigma 2 Black despite only minor alterations. Feels really great. #NinjaGaiden
Dotemu, @Guard_Crush & @Supamonks are proud to reveal #Absolum! ⚔️ Beat 'em Up action meets Roguelite replayability 🌍 Explore Talamh & fight the Crimson Order 🌀 Master forbidden magic, defy death 🤝 Solo, local & online co-op Are you ready to face the Sun King this year?