AMD GPUOpen
@GPUOpen
Get the latest news from the AMD GPUOpen team! We're the #gamedev home for AMD FidelityFX™ effects inc. FSR, Radeon™ Developer Tool Suite, VMA, AMF + more.
Join the new AMD Developer Community Discord today to: 💥 Connect with fellow developers and AMD staff 💥 Ask questions and share ideas about #GameDev, #AI Dev, and more! 👉 Sign up now: discord.gg/amd-dev

Join AMD SW Engineers Mehdi and Alex tomorrow for their talk at @CAISatYorkU to learn more about AMD Schola, our library for developing ML-driven agents in #UnrealEngine ▶️ Schola: gpuopen.com/amd-schola/?ut… ▶️ Talk: yorku.ca/research/cais/… #AI #Research #gamedev
Our research on Neural Supersampling and Denoising (NSSD) has been updated. 💥 We've added a lightweight multi-branch and multi-scale feature extraction network for superior visual quality. Our recently expanded blog has all the details 👉 gpuopen.com/learn/neural_s…
Our research in generative AI is paving the way for a new era of 🧠 neural rendering. ✨We're sharing how you can leverage diffusion-based techniques to generate indirect illumination (GI) effects ✨ Find out more in our latest article on GPUOpen: gpuopen.com/learn/genai-mo…
💡 Do you want to learn more about using the matrix cores of AMD RDNA™ 4 architecture GPUs? Our quick how-to guide shows you how to: ✅ Use WMMA intrinsics on RDNA 4. ✅ Implement a simple MLP. 👉 Read the guide: gpuopen.com/learn/matrix_c…
We've just released the latest #FSR 3.1.4 in our updated plugin for #UnrealEngine 5, ready to drop into your game! 🎮 🔥 Easily get your game ready for FSR 4 🔥 New upscaler CVars and multiple bug fixes 📥 Download now! gpuopen.com/learn/ue-fsr3?…
Come see AMD at the @XPGamingInc XP Game Summit 2025 in Toronto 🍁 June 12-13 to: ✨ Check out some our latest #gamedev technologies. ✨ Learn more about our resources for game developers. ➡️ Register for #XP25 here: xpgamesummit.com/register/
End your #gamedev week on a high note 🙌 - download the AMD #FidelityFX SDK 1.1.4 with some new updates: 💥 FSR 3.1.4 with reduced upscaler ghosting in newly disoccluded pixels. 💥 Updates to Brixelizer GI and Breadcrumbs. 📥 Get the update: gpuopen.com/amd-fidelityfx…
Radix Sort is a fast, non-comparison-based algorithm ideal for sorting large datasets especially on GPUs. 💡 Check out our research that introduces a memory-efficient GPU Radix Sort that improves on Onesweep: gpuopen.com/learn/boosting…
After years of continuous development, we just tagged a new release of D3D12 Memory Allocator library v3.0.0 🎉 🏷️ So if you want the latest and greatest D3D12MA, or just more info - head over to GPUOpen! #Direct3D @DirectX12 gpuopen.com/d3d12-memory-a…
Save the date 🗓️ Join us for the @AMD Press Conference at @computex_taipei on Wednesday, May 21 at 11 AM UTC+8. I’m so excited to return to Computex and share the stage with some incredible industry leaders and partners as we unveil groundbreaking AI advancements that…
🔼 Triangles may have won the hardware-acceleration rendering battle ... 🔼 ⏹️ ... but the method in our latest blog enables emulation of quadrilateral rasterization, through bilinear interpolation of quadrilateral vertices! ⏹️ See how it squares up: gpuopen.com/learn/bilinear…
🧐 The AMD Device Library Extra (ADLX) SDK lets your apps access the display, monitoring, & GPU tuning of AMD systems. v1.4 adds: ✅ New interfaces to control, including video upscaling ✅ Simplified use in a system service application 💾 Download now: gpuopen.com/adlx/?utm_sour…
🤖 We've just released AMD Schola v1.1.0! AMD Schola lets you train RL-based #AI NPCs with #UnrealEngine 🧑💻 New features include: 🆕 Embedding reinforcement learning in behavior trees 🆕 Support for UE 5.5, and more 👉 Get it now: gpuopen.com/amd-schola/?ut…
🚀 Our detailed CPU performance analysis and optimization blog series has been updated with new content. Joining part 1 and 2 are: 🔥 Part 3 – How to achieve high performance 🔥 Part 4 – Epilogue and compiler optimization ➡️ Read more: gpuopen.com/learn/cpu-perf…