GIGATANK3000
@GIGATANK3000
Tiny crew. Big games 🖥️💰Dev/Micro-Publisher 🕹️🎮Catalog: https://bit.ly/GIGATANK3000 🌠📃 Legends of Dragaea, Granvir, & Ghost Sector!👆 📧📜http://bit.ly/gt3klist
It's #TrailerTuesday and ICYMI Granvir: Zero Front the prelude campaign to Granvir's Millenium Horizon campaign is live on Steam! Go pick it up now, try out the mini campaign, and unlock the brand new TK/TG01 Tractor tank treads legs in Granvir! Link 👇
I’ve got SO MANY insanely cool games to show you… but first, I need to recharge my internal batteries a bit. Brutal Indies Unleashed kicks off on September 12, and it’s already shaping up to be 5x more awesome than last time — not just in hype, but in pure firepower. Out of…
Working on improving the running animations with some pumping arms. You'll get a small mobility boost from an empty hand and very small weapons won't remove this boost.
I'm dedicating this week to my slowest stompiest mechs. The new harpoon cannons have been great way to offset the insatiable thirst for ammo of armless builds.
Really happy with how this new torso and arm came out. I want to round out my chunkier part options.
Show me your fastest mech and your slowest mech! I like them slow and stompy but I'm not afraid to roll out the slip n slide for the right combination of parts.
With the latest update to Zero Front out of the way, I'm back to polishing up campaign 3. I wanted to make my own giant worm fight after being disappointed with the AC6 level. I doubt I can match the spectacle but I hope I can make him interesting to destroy.
Revamped the first dungeon up to the same standards as the others. Like what you see? first reply to wishlist/demo! #screenshotsaturday #indiegames
Granvir Zero Front 1.5.3 is live and its a big one. Full patch notes below but here are some highlights: >Grappling hook armatures >Harpoon cannons >Wrist mounted weapons useable while two-handing >All legs can now sprint >Empty hands provide a speed boost.
Vital Shell - Announcement Trailer #gamedev #indiegames #indiedev #mecha #ps1 #psx #retrogaming #godot
The off-hand armament improvement has done wonders for the rifles. The rifle and pile bunker arm combo is becoming one of my favorite builds for my mech. Hopefully I can squeeze an update out this weekend.
I added some camera motion that matches the weapon swings of your mech. Hopefully it can give you a better sense of where you are in your attacks without having to look at your mech and if it sickens you it is of course adjustable.
Honey wake up, you're late to work dungeon crawling. ⚔️🛡️💰
Heroes For Hire is now live on Steam Early access! 15% off for a week! Thanks to everyone who has followed along! #Steam
Working on improving the mech building interface. More focus on making important elements larger and consistently placed and less on minimizing screen space consumed.
Ran a 7 player co-op session last weekend with no fatal bugs. Mechs were built, mechs were destroyed and feedback was gathered. We met our end at the hands of an over-tuned boss but that's what playtesting is for.
Full video : youtube.com/watch?v=5Qj0SK… #PSX #madewithunity #survivalhorror #screenshotsaturday
Working on a little highlight for the mech builder so you can see what part you have selected and hovered more easily.
Added a lot more Quests to Dragaea! And hired a writer, you wont need to sit through my awful writing anymore! Give the demo a shot and give it a wishlist if you enjoy it! (first reply) #screenshotsaturday #psx #SteamWishlist #madewithunity #dungeonsanddragons #gamedev #indiedev