Element Zero
@EzeroGames
Working on next gen physics and graphics tech
youtube.com/watch?v=bwJgif… Proud to present our paper: Augmented Vertex Block Descent This is a new physics solver which can accurately simulate HUGE numbers of objects in real time! Demo code coming later this week. Checkout the project page for details: graphics.cs.utah.edu/research/proje…
Dynamic resolution plays very well with a fully raytraced pipeline. I can turn on all the bells and whistles while keeping 60 FPS on any DX11 hardware (this shot is from an Intel UHD 620). The voxel style seems to hide low resolutions very well.

Added post stabilization to the AVBD example implementation. This removes one of the tuning parameters, which should help make implementing the method a little easier: github.com/savant117/avbd…
Made it on two minute papers, my work is done! Kidding, many improvements to come 😉
This new sim method from Roblox + Univ. of Utah runs 100 FPS, handles chains, cards, cloth - all the hard stuff - correctly. Even at 1 iteration, it beats old methods at 100. It's called Augmented Vertex Block Descent. You can try a mini version in your browser, for free. 🧠🔥…
For anyone who is interested in implementing our new method Augmented Vertex Block Descent (AVBD), you can find the source code for the 2D demo implementation here: github.com/savant117/avbd… You can also play with the demo in your browser! graphics.cs.utah.edu/research/proje…

Artists are the real heroes! Credit to @schm_and for this awesome map. #screenshotsaturday #VoxelGameDev



Showing off some different PBR materials and emissive lighting. Each voxel uniquely encodes its material information which includes metalness, roughness, albedo, and emissive.
Creating tools for building voxel worlds. Trying to emulate MagicaVoxel as much as possible. You can also paint voxels using "brushes" imported from .vox files. #magicavoxel #VoxelGameDev
Looking for some MagicaVoxel scenes to test my renderer. If anyone has any that they are willing to share, please get in touch! #magicavoxel #voxelart #VoxelGameDev

I added a few features to my @rustlang CSG pathtracer: day/night lighting, volumetric fog (thanks to @Atrix256 @EzeroGames), and just for fun a subtle amount of color grading and vignette. I think next steps will be to do something about that horrible ghosting.
Integrated AngelScript and ImGui based script editor. To test it, made a first person shooter style movement system with wall sliding, running, crouching, etc.