Editbug
@Editing_Bug
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Didn't notice that my post hadn't made it through till now... Regardless, rigging pretty much done! The end is in sight!

Orange isn't easy to work with. Think I managed to pull off something while trying to make it look weeby enough. Rigging next and that should be relatively simple.



I spent an embarrassing amount of hours trying to get the transparency to work... Bulk of the texture work is done, just needs some painted details and decals.


Texturing well under way but not quite presentable yet. Lot of high to low poly baking troubles. In the meantime, have some low quality doodles I made while testing my drawing tablet way back.



Sufficiently greebled and unwrapped. Running on pure Fent-A. Next week is all about textures.


Okay. Hands done. Torso and hips redone. I think the hardest part is over with. Just needs some greebling, and easy surface details. Then FINALLY it's texture work.


Modelling a hard surface character is very difficult. So much you need to keep in mind when it comes to movement on top of making it look decent. Arms are (mostly) done, changed up the legs a little, hands are a W.I.P but I left them for last for a reason.


I did that thing where I got most of the way through, realized I hated it, expanded the scope, then started over... Surely I will be happy with it THIS time. Arms next, then the details.


The model and textures for this guy are done. Getting the wings decent wasn't as easy as I assumed. Should be ready for release by next week! Just when I think I'm done with invaders stuff an entire new gen shows up...


Easter, family, and a lil bit of burnout makes for a lazy bug... I am starting work on some non-invaders stuff now though!

Starknight that's totally not a Luma mostly done! No scene or download link quite yet cause I want to make some extra additions (he needs a sword) and do a few touchups. Got a really cool idea that'll need some learning so expect something better by next week.
