Spark Grove
@Spark_Grove
Explore a magical world, uncover secrets, and connect with players. Choose your Chamer and join the adventure! ✨
Lionel sticker⚡ I’m very glad that I wanted to make a sticker about him, here’s another work I did on the earliest version, if you want to take a look #SparkGrove #SparkTime #gamedev #indiegame
And I also made the potion buttons based on what you probably saw in the interface, so I had to deal not only with stickers, but also with buttons, as usual🐈
YOLOOOOO!! this is my personal contribution to the game interface in @Spark_Grove :3 — look at the comments!! — #SparkTime #SparkGrove #GameDev #IndieGame
HELLO EVERYONE! This account has been going through many changes but I have decided to make a @Spark_Grove news account! We will post news and updates about the upcoming game SOON! Hope your excited as I am about the game! see you soon ^^
Exploration and concepts for each team's towers 🏰 Final design by Acid and 3D modeling by uSam 🔥🤘
Some of the illustrations I prepared for the animation shown in Devlog 02 🔥 final animation made by Davi!✨
some exploraron of fruits that I made and each one with its respective power up 👻🌪️
some concepts and work I did for @Spark_Grove 💜 especially the ones shown in the last Devlog 🎥 Promotional drawing that was used to show a clue about Osie and Lionel ⚡️🐙 final art by Molyan 🫡 #sparkgrove #indiegame #conceptart #gamedev #gamedesign #sparktime
Osie Stickers 🐙 By Matt Runner Here are some designs I made for @Spark_Grove. Follow this and more work on his account. #SparkGrove #Osie #Stickers
Surprise surprise!! Who says that it stops there? 💥💥 Showing what I had in mind for Kurt so far!!! Though we are still working and deciding his gameplay at the moment 🛼
mainly because I learnt at the time that we reduced the skills to 2 per charmers. 🫢 As for Osie, I did the concepts for both!! 🐙 🪣 The Quicksand was meant to have beach items swirling around and is more vibrant than what was shown! 🌀
For Lionel I was able to design one, Thunderous Quake! 🦁 ⚡️ My idea originally was to make a chargeable attack where you hold the button and, once you release it, the attack would occur in a conic area. I also designed another skill that we didn't retain for the moment-
It is with joy that I announce that some of my contribution to the game was showcased in SPARK TIME!! ✨ For today here are the SKILLS ideas and VFX I did! 🧵 👇 #SparkTime #SparkGrove #GameDev #IndieGame
Gotta say working as game engineer while coding the gameplay is both consuming and fun as hell. these image and video summarize my 2 day to day steps. Not complaining though, I could do this forever 🫡.
I'm currently doing a careful following to the game battle logic and feeling. After many testing, scrapped concepts and team feedback, I truly think we are onto something and am looking forward to introduce to you a fun skill-based combat soon, maybe in next SparkTime;)